HardpointHold the active hill. First to the score cap or highest at time wins.
Score capFT250
Match limit600s (10 min)
Score rate1 pt/sec heldest.
Hill rotation~60s per hillest.
Hill order~5 hills, loopingest.
Contestedneither team scoresest.
Respawn~5s, always onest.
Source: 2026 esports settings (callofduty.com) + Liquipedia — see data/RESEARCH_2026_competitive.md
Objectives
p1#1
hardpoint · zone lab
VERIFY order. Central building/lab hill — documented as one of the 5 hills; center commonly first. Most contested; win via early high-ground + duct denial.
p2#2
hardpoint · zone flak_north
VERIFY. North-side hill (hill set includes ~two north positions). Exposed exterior — needs sniper lane control.
p3#3
hardpoint · zone north_path
VERIFY. Second north-side hill per documented set. Confirm exact footprint vs flak_north.
p4#4
hardpoint · zone statue
VERIFY. Statue/plane hill (south). Cover-dense, flank-heavy via air duct + south lane.
p5#5
hardpoint · zone sw_room
VERIFY. Southwest-most room hill. Enclosed anchor hold; loops back toward west spawn.
Spawns
team1 → west_spawnteam2 → east_spawn