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Crossroads Strike

ControlLegendary/Master

Status

Zones/landmarks CONFIRMED from BO Cold War 'Crossroads Strike' cinematic (data/crossroads-strike/frames, 153 frames). Two-building core, sky-bridge connector, central tank road, radar/checkpoint high ground (Soviet flag), and east/west boreal-forest flanks are all footage-verified. Cyrillic signage confirms the Munitions/Tool-Storage building ('ХРАНИЛИЩЕ ИНСТРУМЕНТА' = Tool Storage) and a frozen-lake/'ТОНКИЙ ЛЁД' (Thin Ice) edge on a forest flank. Control-specific A/B capture-circle placement, exact spawns, and round orientation are NOT shown in this gameplay cinematic (no objective UI / BOCW 6v6 footage) — those remain VERIFY. Confirm objective/spawn specifics in a private/custom match.

source: data/crossroads-strike/frames (1280x720, 153 frames @5fps, map content 11.5s-42s of the source cinematic; intro/outro branding excluded)

12
Zones
6
Chokepoints
8
Sightlines
2
Objectives

Roles

  • anchor A
  • anchor B
  • flex slayer
  • sniper
  • support

Callouts & power positions

12 entries

Callouts8

  • Annexannex
  • Bridgesky_bridge

    choke / kill zone

  • Bunker Spawnatk_spawn
  • Ditchunmapped
  • Factoryunmapped
  • Main Buildingunmapped

    one per spawn, ammo crate inside

  • Munitions Storagestorage

    Warehouse

  • Tankmid_road

    central convoy = Dom B + main Hardpoint hill; the map pivot

Power positions4

  • Main-building windowsunmapped

    pre-aiming bridge

  • Metal-sheet channelunmapped

    ambush

  • Room across the bridgesky_bridge

    wall gap over enemy spawn; proximity/shotgun spot

  • Tank / centermid_road

    hold w/ building-window + ditch crossfire