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Crossroads Strike

ControlLegendary/Master

Annex Building (A-point building)

annex

CONFIRMED
buildingmidcover: dense

sky_bridge, mid_road, west_forest, def_spawn, annex_interior

CONFIRMED building (frame 0100): white-brick structure, red-striped Cyrillic door sign, yellow/black striped barriers out front, sandbag cover, sky-bridge corridor over it. Multi-level, multiple entrances. VERIFY which building holds the A capture circle.

Annex Interior / lower rooms

annex_interior

CONFIRMED
corridorlowcover: dense

annex, sky_bridge, mid_road

CONFIRMED interior (frames 0090,0120): concrete-walled rooms, hanging work lights, open window + back door, ground-level snowy passage straight through the building. CQB routes feeding the A circle. VERIFY exact circle position.

Munitions / Tool Storage Warehouse (B-point building)

storage

CONFIRMED
buildingmidcover: dense

sky_bridge, mid_road, east_forest, atk_spawn, munition_depot

CONFIRMED building (frames 0035,0075): tall concrete warehouse, Cyrillic 'ХРАНИЛИЩЕ ИНСТРУМЕНТА' (Tool Storage) sign, blue garage door, exterior pipes/vents, sandbagged roof, big-rock cover + fallen-tree obstacle nearby. VERIFY which building holds the B capture circle.

Sky Bridge (center connector)

sky_bridge

CONFIRMED
corridorhighcover: sparse

annex, storage, mid_road

CONFIRMED (frame 0100): elevated enclosed walkway/corridor spanning over the building fronts, linking the two core structures across center. Strong but exposed lane controlling A<->B rotations. Smoke-dependent crossing.

Mid Crossroads / Tank Road

mid_road

CONFIRMED
openlowcover: sparse

annex, storage, sky_bridge, radar, west_forest, east_forest

CONFIRMED (frames 0001,0020): paved snow-covered road with concrete anti-tank obstacles, jersey barriers, a white perimeter gate and tall power pylon; long exposed sightlines down the lane. A vehicle is visible parked on the road (frames 0145,0152). The titular crossroads — do not loiter.

Radar / Checkpoint High Ground (Soviet flag rock)

radar

CONFIRMED
rooftophighcover: sparse

mid_road, checkpoint_interior

CONFIRMED (frame 0110): rocky elevated outcrop flying a Soviet hammer-and-sickle flag, ringed by pines, overlooking center. Premier sniper/marksman perch with lines across mid into both buildings.

Checkpoint Interior

checkpoint_interior

VERIFY
buildingmidcover: dense

radar, mid_road

VERIFY. Interior under/around the radar high ground; safer rotation through center than the open road. Not clearly isolated in footage.

West Boreal Forest (flank lane)

west_forest

CONFIRMED
flankmidcover: dense

annex, mid_road, def_spawn

CONFIRMED treeline/snowbank terrain (frames 0145,0152): big snow-covered boulders, pines, deep snowbanks and a 'ТОНКИЙ ЛЁД' (Thin Ice) sign on a frozen-lake edge — secluded sniper spots + a wide flank toward the buildings. VERIFY which forest is the defender/A side.

East Boreal Forest (flank lane)

east_forest

CONFIRMED
flankmidcover: dense

storage, mid_road, atk_spawn

CONFIRMED mirror forest terrain (frames 0145,0152): boulders, pines, snowbanks, frozen-lake edge. Flank toward the buildings and onto mid. VERIFY which forest is the attacker/B side.

Munition Depot / Storage interior (ammo & fuel)

munition_depot

CONFIRMED
buildingmidcover: dense

storage, atk_spawn

CONFIRMED interior (frames 0048,0130): warehouse floor stacked with Cyrillic-labeled ammo crates and fuel cans on shelves, wooden pallets, a mezzanine with sandbags, fire/braziers and barrels — clearly the munitions side. Elevated angles make a strong sniper/overwatch position over mid. VERIFY whether this is part of 'storage' or a separate depot building.

Attacker Spawn (B / Frozen Lake side)

atk_spawn

VERIFY
openlowcover: sparse

storage, east_forest, munition_depot

VERIFY attacker side. Modeled on the Spetsnaz / Frozen Lake & Fuel Depot end. Open — push fast off spawn.

Defender Spawn (A / Annex side)

def_spawn

VERIFY
openlowcover: sparse

annex, west_forest

VERIFY defender side. Modeled on the MI6 / Annex & Munitions Depot infiltration end.