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Crossroads Strike

ControlLegendary/Master
One-page coach sheet — drop the PNG in Discord / team chat.

Crossroads Strike

ControlLegendary/Master

Coach Sheet · crossroads-strike

Objectives / Rotation

  1. 1
    obj_A· annex

    VERIFY. A point modeled on the Annex building, defender-spawn side. Capture circle likely in interior/lower room — confirm exact circle position.

  2. 2
    obj_B· storage

    VERIFY. B point modeled on the Munitions Storage / Warehouse building, attacker-spawn side. Confirm exact circle position and which point sits closer to which spawn.

Power positions & angles

  • Main-building windowsPower

    pre-aiming bridge

  • Metal-sheet channelPower

    ambush

  • Room across the bridge· sky_bridgePower

    wall gap over enemy spawn; proximity/shotgun spot

  • Tank / center· mid_roadPower

    hold w/ building-window + ditch crossfire

Callouts

AnnexannexBridgesky_bridgeBunker Spawnatk_spawnDitchFactoryMain BuildingMunitions StoragestorageTankmid_road

Roles

  • anchor Aannex · annex_interior · west_forest

    Live on A. Hold the deepest defensible angle inside the capture circle; never over-peek. On defense: deny the cap, re-take immediately on trade, watch the west_forest flank into A. On attack: be first body into A circle once mid is contested, eat the first trade, plant feet to bank capture ticks. Call A health every tick.

  • anchor Bstorage · munition_depot · east_forest

    Live on B. Mirror anchor_A on the Storage/Warehouse side. On defense: hold B interior, watch east_forest flank, retake on every trade. On attack: secure B circle and bank ticks while flex/sniper hold mid. Call B health each tick. VERIFY which point is the harder hold (closer to attacker spawn) and weight rotations there.

  • flex slayermid_road · sky_bridge · annex

    Tempo and trades. Float between A and B via sky_bridge / checkpoint_interior to plus-one whichever point is being hit. On attack: open the round by winning the mid/bridge duel so anchors can step on the point uncontested. On defense: roam to break attacker stacks before they reach the circle. Highest-impact gunfighter — does not babysit, hunts trades.

  • sniperradar · munition_depot · west_forest

    Own the center high ground (radar) and the long depot/forest lines over mid_road. On defense: pick attackers crossing the open crossroads before they reach A or B; deny the enemy their sniper perch. On attack: clear the radar perch and depot overwatch so your anchors can cross mid, then relocate to hold the just-taken point's long line. Always call rotations and spawn flips from the perch.

  • supportsky_bridge · mid_road · annex

    Utility and economy. Smoke the sky bridge / point entries on every contest so anchors cross and cap safely; EMP/Trophy the active point; run scorestreaks that defend a circle (Sentry/SAM on defense, Hawk/airstreak on attack break). Hold spawn integrity so the team doesn't bleed lives. On attack: smoke-break onto the point and body-block the cap. Pre-rotate to the second point before the first finishes.

Key sightlines

  • radar mid_roadlongsniper
  • munition_depot mid_roadlongsniper
  • west_forest mid_roadlongmarksman
  • east_forest mid_roadlongmarksman
  • sky_bridge mid_roadmidar
  • annex storagemidar

Top plays

CoDM Map Intel · generated coach sheet