entry fragger
First through the contested lane onto the target site. Take the opening duel so utility lands behind you. Lead executes with a flash/smoke into the plant area; never push a fresh angle without the support_smg trailing one beat behind for the trade.
support smg
Trade body for the entry — stay within a second of them. Close-range CQB clearer for buildings (Barber/Church) and the Blue mouth. On retake, first into the bombsite to clear planters off the bomb.
awp sniper
Own the long mid line (Graveyard/Statue) for opening picks and to deny mid crossings. On defense, hold the long angle that bisects the two sites so one rotation read covers both. Fall back off the AWP to a pistol/SMG once enemies close into CQB.
lurk flank
Work the Blue flank to hit the enemy from behind / catch rotations. On attack, time the flank WITH the site execute to split defenders. On defense, lurk wide for info and back-stabs, then collapse to the planted site for retake.
igl anchor
Hold mid/statue for map control and make the mid-round call (commit A vs B). On defense, anchor the off-site closest to mid so you can rotate to either bomb; on attack, carry/escort the bomb and call the smoke timing for the plant.