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Search & DestroyLegendary/Master

Plaza / Fountain (Mid)

plaza

CONFIRMED
openmidcover: sparse

mid_statue, church, barber, upper_street, lower_street, graveyard

CONFIRMED (frames 0085,0100,0108): central courtyard built around a large round stone fountain, sunk on tiered terraces, ringed by palms and red-tile-roof buildings; ocean at the back edge. Map core where lanes converge; very exposed — cross with smoke. Overhead shows radial paths feeding mid from every lane.

Mid Statue / Head-glitch

mid_statue

CONFIRMED
cover_clustermidcover: dense

plaza, graveyard

CONFIRMED (frames 0085,0100,0108): statue stands on the raised center plinth of the fountain, overgrown with grass. Head-glitch / vision platform over the plaza foliage. Power position for mid control; wall + planters break some angles.

Upper Street (Top Lane) / Brick

upper_street

CONFIRMED
corridormidcover: dense

plaza, brick, parking, church

CONFIRMED lane geometry (frames 0001,0009,0070): paved street with cars, a wrecked van + yellow dumpster as hard cover, festival flag-bunting overhead, stone arch wall on one side and a stairway climbing toward the plaza level. Major back-and-forth focal lane. ('Brick' power-pos label VERIFY — not isolated in footage.)

Brick Building (Top power pos)

brick

VERIFY
buildinghighcover: dense

upper_street, parking

VERIFY exact footprint. Many top-lane buildings are masonry/brick (frames 0001,0009); the specific 'Brick' head-glitch structure with angles into mid + toward parking is not uniquely identified in the cinematic.

Lower Street (Bottom Lane) / Blue

lower_street

CONFIRMED
corridorlowcover: dense

plaza, blue_flank, laundromat, barber

CONFIRMED lane (frames 0009,0018,0070): bottom paved street running past the Barber/hardware shops and the maroon car, dropping below plaza level. Tight CQB, primary lurk/flank artery. 'Blue' flank wraps along the bottom edge between spawns.

Blue Flank Route

blue_flank

CONFIRMED
flanklowcover: dense

lower_street, laundromat, parking

CONFIRMED (frames 0027,0085): back alley along the weathered teal/blue residential building, with wooden-fence segments and wooden crates/barrels for cover. Long flank wrapping the bottom edge to swing behind a held mid or hit the opposite spawn.

Church (mid-adjacent building)

church

CONFIRMED
buildingmidcover: dense

plaza, upper_street

CONFIRMED yellow stone arched building plaza-side (frames 0001,0009): tall sandstone facade with arched openings + balcony/lamp, reached by the side stairway off the upper street. Interior cover + window/arch angles onto plaza. (Exact 'Church' naming VERIFY — religious signage not legible, but a crucifix sits in the adjacent courtyard, frame 0035.)

Barber / Shop (mid-adjacent building)

barber

CONFIRMED
buildingmidcover: dense

plaza, lower_street

CONFIRMED (frame 0018): standalone shop with a red 'BARBER SHOP' sign over its wooden door, beside a 'FERRETERIAS / HERRAMIENTAS' hardware store on the pink-cobble plaza approach. Common hold/hide spot with door + window angles onto the lower lane and plaza.

Graveyard / Crucifix courtyard (mid sightline)

graveyard

CONFIRMED
openmidcover: sparse

plaza, mid_statue

CONFIRMED (frames 0035,0044): courtyard behind the orange-brick balconied building, with a tall crucifix/cross on a pole and a wooden coffin-like crate + laundry lines. One end of the mid long sightline pairing across the plaza; sparse open ground = sniper lane.

Laundromat Spawn (Mercs side)

laundromat

CONFIRMED
openlowcover: sparse

lower_street, blue_flank, plaza

CONFIRMED interior (frames 0052,0060): tiled laundromat room, rows of front-load washing machines either side, teal walls, parrot paintings, a back doorway that opens directly onto the plaza/fountain (sightline confirmed through the door). Used as a spawn/anchor; mind statue vision into this side through foliage. VERIFY side assignment.

Parking Lot Spawn (ISA side)

parking

VERIFY
openlowcover: sparse

upper_street, blue_flank, brick

VERIFY side assignment + footprint. Open back-lot spawn; not isolated in the cinematic (flythrough stays around mid/lanes). Secondary spawn pockets activate under pressure.