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Takeoff

HardpointLegendary/Master

Status

Hardpoint build for CoDM 'Takeoff' (BO2-derived offshore spaceport, radial layout around a central rotating fountain). Core landmarks now CONFIRMED from cinematic footage (data/takeoff/frames, extracted from mappack1.mp4 38s-90s): central fountain with rotating EARTH/globe sculpture on a tiered blue-mosaic circular plaza; 'CONTROL 03' control building on the ocean side with ground hatch panels + rocket/warning signage; 'LOUNGE' and 'LOADING' ground-painted facility markings (Aurora Lounge + loading bay); perforated-metal catwalks/walkways; comm/antenna towers; glass-dome buildings on the ocean perimeter; rooftop AC units + red-trimmed planters. STILL VERIFY (cinematic is an aerial/sweeping flythrough with no objective labels): exact hill positions + rotation order p1..p5, precise spawn-to-building side mapping, exact sightline endpoints/lengths, named-building identity of EACH ringed structure (Administration/Health/Visitor/Garage adjacency), and second-floor/high-ground access specifics.

source: data/takeoff/frames (1280x484 letterbox-cropped, 260 frames @5fps, from data/_mappack/raw/mappack1.mp4 segment 38s-90s; Takeoff is map #2 of 4 in 'COD Mobile Cinematic Map Pack #1')

10
Zones
5
Chokepoints
5
Sightlines
5
Objectives

Roles

  • ar anchor
  • smg flank1
  • smg flank2
  • sniper
  • support

Callouts & power positions

10 entries

Callouts8

  • Administrationadmin
  • Aurora Loungeaurora
  • Center Fountainfountain

    hub

  • Employees Onlyemployees
  • Garagegarage
  • Health Centerhealth

    Medical

  • Launch Centerlaunch

    central, moving-ceiling

  • Visitor's Centervisitor

Power positions2

  • Center Fountainfountain

    rotation control [UNVERIFIED]

  • Launch Centerlaunch

    rotation control [UNVERIFIED]