Takeoff
HardpointLegendary/MasterCoach Sheet · takeoff
Objectives / Rotation
- 1p1· fountain
VERIFY hill loc + order. Center plaza = common first hill on radial maps; exposed to all rings.
- 2p2· admin
VERIFY. Spawn-side building hill; held from interior cover.
- 3p3· launch
VERIFY. High/open pad hill — sniper-exposed, smoke-dependent.
- 4p4· garage
VERIFY. Opposite spawn-side building hill.
- 5p5· visitor
VERIFY. Loops back toward plaza ring.
Power positions & angles
- Center Fountain· fountainPower
rotation control [UNVERIFIED]
- Launch Center· launchPower
rotation control [UNVERIFIED]
Callouts
Roles
- ar anchorfountain · admin · visitor
Anchor the live hill from the nearest hard-cover building. Win plaza-crossing trades with first-shot accuracy, hold the doorway feeding the hill from your spawn side. Do not over-peek the open center — bait enemy SMGs into your AR range.
- smg flank1employees · garage · launch
Run the back/employees flank route to hit the enemy spawn-side of the hill. Time entry WITH anchor pressure on the front — never solo. Goal: collapse spawn and force enemies off the next rotation early.
- smg flank2aurora · visitor · fountain
Mirror flank1 on the opposite building ring. Second trade body into the hill; pinch the plaza so the anchor's frags don't leave gaps. Clear adjacent buildings before the hill goes live.
- sniperlaunch · fountain
Hold the long pad/plaza line into the next hill and deny enemy high ground at Launch. Pre-pick rotators crossing open center. Call spawn reads + rotation timing for the squad.
- supportfountain · admin · garage
Smoke the open hill entries (especially Launch pad and plaza crossings), run EMP/Trophy to protect the cap, hold spawn integrity, and pre-rotate to seed the next hill 10s before flip.
Key sightlines
- launch → fountainlongsniper
- fountain → adminmidar
- visitor → fountainmidar
- admin → aurorashortsmg
- garage → fountainshortsmg
Top plays
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