HardpointHold the active hill. First to the score cap or highest at time wins.
Score capFT250
Match limit600s (10 min)
Score rate1 pt/sec heldest.
Hill rotation~60s per hillest.
Hill order~5 hills, loopingest.
Contestedneither team scoresest.
Respawn~5s, always onest.
Source: 2026 esports settings (callofduty.com) + Liquipedia — see data/RESEARCH_2026_competitive.md
Objectives
p1#1
hardpoint · zone fountain
VERIFY hill loc + order. Center plaza = common first hill on radial maps; exposed to all rings.
p2#2
hardpoint · zone admin
VERIFY. Spawn-side building hill; held from interior cover.
p3#3
hardpoint · zone launch
VERIFY. High/open pad hill — sniper-exposed, smoke-dependent.
p4#4
hardpoint · zone garage
VERIFY. Opposite spawn-side building hill.
p5#5
hardpoint · zone visitor
VERIFY. Loops back toward plaza ring.
Spawns
team1 → spawn1team2 → spawn2