← all maps

Takeoff

HardpointLegendary/Master
HardpointHold the active hill. First to the score cap or highest at time wins.
Score capFT250
Match limit600s (10 min)
Score rate1 pt/sec heldest.
Hill rotation~60s per hillest.
Hill order~5 hills, loopingest.
Contestedneither team scoresest.
Respawn~5s, always onest.

Source: 2026 esports settings (callofduty.com) + Liquipedia — see data/RESEARCH_2026_competitive.md

Objectives

p1#1

hardpoint · zone fountain

VERIFY hill loc + order. Center plaza = common first hill on radial maps; exposed to all rings.

p2#2

hardpoint · zone admin

VERIFY. Spawn-side building hill; held from interior cover.

p3#3

hardpoint · zone launch

VERIFY. High/open pad hill — sniper-exposed, smoke-dependent.

p4#4

hardpoint · zone garage

VERIFY. Opposite spawn-side building hill.

p5#5

hardpoint · zone visitor

VERIFY. Loops back toward plaza ring.

Spawns

team1spawn1team2spawn2