Status
S&D build, UPGRADED from cinematic footage (data/coastal/frames, 113 frames @5fps, 5.0s-27.5s of data/coastal/raw/coastal.mp4; channel intro/outro 'DARKSTARGAMING22' + 'THANKS FOR WATCHING'/'DO NOT FORGET' end-cards excluded). Spanish seaside town landmarks are now CONFIRMED in footage: central FOUNTAIN PLAZA with a stone statue-fountain, a round CUPOLA/BELL-TOWER overlooking the plaza, multi-level Spanish TOWNHOUSES with wrought-iron balconies + dormer roofs, ARCHED ALLEY passages cut under buildings, a CHECKERBOARD-tiled MARKET courtyard with awnings/parasols + crates + barrels, a covered ARCHED COLONNADE/loggia bar-restaurant interior, a vaulted WINE-CELLAR underground interior, a SEASIDE PROMENADE along a low sea wall, and a GATED VILLA perimeter street toward spawn. STILL VERIFY (footage is a cinematic flythrough with no objective HUD): exact bomb-site A/B assignments, plant-spot rooms, canonical callout vocabulary, and attacker/defender spawn-corner labels — confirm in a private match.
source: data/coastal/frames (1920x1080, 113 frames @5fps, continuous cinematic flythrough, no letterbox)
Roles
- entry fragger
- support smg
- awp sniper
- lurk flank
- igl anchor
Callouts & power positions
14 entriesCallouts9
- Central Laneunmapped
Mid/Fountain; W→E paved spine through fountain + ruined Church
- Churchwest_church
ruined mid-east; major combat
- Coffee Shopunmapped
Deli; side shops
- Patiounmapped
Lower Patio
- Plazamid_fountain
central square
- Pool Hallunmapped
Bar; yellow-window interior near plaza
- Tankunmapped
Mid Tank; wreck cover
- Visitor Centerunmapped
- Wine Cellarwine_cellar
enclosed A-side room off courtyard
Power positions5
- A-side roof shinglesunmapped
head-glitch over Lower Patio
- Behind Tankunmapped
line to yellow Pool Hall window
- Church topwest_church
broken balcony over mid
- Pool Hall windowunmapped
yellow window
- Stone lamp-postunmapped
cover