Coastal
Search & DestroyLegendary/MasterCoach Sheet · coastal
Objectives / Rotation
- 1site_a· west_church
VERIFY which physical area is labeled A in-game. INFERRED: cupola/bell-tower plaza side. Plant likely ground-floor room or under the archway. Sniper-overwatched, harder open retake.
- 2site_b· south_market
VERIFY which physical area is labeled B in-game. INFERRED: market courtyard / arched-colonnade block (cellar adjacent). Plant likely under the covered colonnade or in the ground-floor/cellar room. More enclosed = utility-heavy plant & post-plant.
Power positions & angles
- A-side roof shinglesPower
head-glitch over Lower Patio
- Behind TankPower
line to yellow Pool Hall window
- Church top· west_churchPower
broken balcony over mid
- Pool Hall windowPower
yellow window
- Stone lamp-postPower
cover
Callouts
Roles
- entry fraggermid_fountain · alley_w · alley_e
First man through the contested entry on the called site. Trade-bait the opener: enter on SMG behind a smoke/flash, clear the first angle, create space for support to trade. Never dry-peek the open plaza without utility. On retake, lead the re-aggression after the IGL calls the flush.
- support smgalley_e · mid_fountain · south_market
Glued to entry fragger for the instant trade. Carry flash/smoke to enable the entry. Hold the planted bomb's tightest CQB angle (market arch or cellar pinch) on post-plant. Mirror the entry on the off-site fake.
- awp sniperwest_church · east_blocks · west_lane
Own the long plaza & paved-lane/promenade sightlines for opening picks and info. Hold the cupola/bell-tower & upper-window overwatch onto mid. Deny enemy snipers contesting the same line. On defense, lock the long lane so attackers can't take it free; rotate off-angle after each shot.
- lurk flanksouth_lane · west_lane · east_lane
Take the seaside promenade / off-lane to hit defenders from behind as the team commits to the opposite site. Time the flank WITH the main hit, never solo-early. Gather rotation info, cut retake paths, and clutch-isolate post-plant by holding the unexpected angle (cellar / arch).
- igl anchormid_fountain · south_market · west_church
Call default setup, site commit, fakes, and save/force economy of utility. Anchor the held site on defense and the bomb on post-plant. Read spawn break direction, manage map control from mid, and own retake timing/order.
Key sightlines
- west_church → mid_fountainlongsniper
- east_blocks → mid_fountainlongsniper
- west_lane → south_lanelongmarksman
- south_lane → east_lanelongmarksman
- mid_fountain → south_marketmidar
- alley_w → alley_eshortsmg
Top plays
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