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Coastal

Search & DestroyLegendary/Master
One-page coach sheet — drop the PNG in Discord / team chat.

Coastal

Search & DestroyLegendary/Master

Coach Sheet · coastal

Objectives / Rotation

  1. 1
    site_a· west_church

    VERIFY which physical area is labeled A in-game. INFERRED: cupola/bell-tower plaza side. Plant likely ground-floor room or under the archway. Sniper-overwatched, harder open retake.

  2. 2
    site_b· south_market

    VERIFY which physical area is labeled B in-game. INFERRED: market courtyard / arched-colonnade block (cellar adjacent). Plant likely under the covered colonnade or in the ground-floor/cellar room. More enclosed = utility-heavy plant & post-plant.

Power positions & angles

  • A-side roof shinglesPower

    head-glitch over Lower Patio

  • Behind TankPower

    line to yellow Pool Hall window

  • Church top· west_churchPower

    broken balcony over mid

  • Pool Hall windowPower

    yellow window

  • Stone lamp-postPower

    cover

Callouts

Central LaneChurchwest_churchCoffee ShopPatioPlazamid_fountainPool HallTankVisitor CenterWine Cellarwine_cellar

Roles

  • entry fraggermid_fountain · alley_w · alley_e

    First man through the contested entry on the called site. Trade-bait the opener: enter on SMG behind a smoke/flash, clear the first angle, create space for support to trade. Never dry-peek the open plaza without utility. On retake, lead the re-aggression after the IGL calls the flush.

  • support smgalley_e · mid_fountain · south_market

    Glued to entry fragger for the instant trade. Carry flash/smoke to enable the entry. Hold the planted bomb's tightest CQB angle (market arch or cellar pinch) on post-plant. Mirror the entry on the off-site fake.

  • awp sniperwest_church · east_blocks · west_lane

    Own the long plaza & paved-lane/promenade sightlines for opening picks and info. Hold the cupola/bell-tower & upper-window overwatch onto mid. Deny enemy snipers contesting the same line. On defense, lock the long lane so attackers can't take it free; rotate off-angle after each shot.

  • lurk flanksouth_lane · west_lane · east_lane

    Take the seaside promenade / off-lane to hit defenders from behind as the team commits to the opposite site. Time the flank WITH the main hit, never solo-early. Gather rotation info, cut retake paths, and clutch-isolate post-plant by holding the unexpected angle (cellar / arch).

  • igl anchormid_fountain · south_market · west_church

    Call default setup, site commit, fakes, and save/force economy of utility. Anchor the held site on defense and the bomb on post-plant. Read spawn break direction, manage map control from mid, and own retake timing/order.

Key sightlines

  • west_church mid_fountainlongsniper
  • east_blocks mid_fountainlongsniper
  • west_lane south_lanelongmarksman
  • south_lane east_lanelongmarksman
  • mid_fountain south_marketmidar
  • alley_w alley_eshortsmg

Top plays

CoDM Map Intel · generated coach sheet