Fountain / Plaza (Mid)
mid_fountain
↔ west_church, east_blocks, south_market, alley_w, alley_e
CONFIRMED (0080,0085,0102): central paved plaza with a tiled stone STATUE-FOUNTAIN, ringed by Spanish townhouses, festival-flag bunting overhead, the cupola/bell-tower rising behind it, and arched passages feeding in. Open hub where lanes converge = sniper/long-AR exposed. Smoke-dependent to cross.
Cupola / Bell-Tower Building (West/North)
west_church
↔ mid_fountain, alley_w, west_lane, west_spawn_side
CONFIRMED (0080,0085): round terracotta-roofed CUPOLA/BELL-TOWER on a tall stone townhouse overlooking the plaza — the map's signature high-ground landmark. Elevated upper-window/balcony angle down onto mid. Strong anchor + sniper perch. CANDIDATE bomb site (VERIFY A vs B).
Townhouse Blocks / Balcony Courtyard (East)
east_blocks
↔ mid_fountain, alley_e, east_lane, east_spawn_side
CONFIRMED (0001,0095,0102,0110): cluster of multi-level Spanish townhouses with long wrought-iron BALCONIES, arched ground-floor windows, dormer roofs, overlooking a checkerboard-tiled courtyard. Multi-level CQB + overwatch onto the courtyard/mid. Green movement arrows + wet-floor hazard decals visible in footage.
Market Courtyard + Colonnade Block (South)
south_market
↔ mid_fountain, south_lane, alley_w, alley_e, wine_cellar
CONFIRMED (0040,0095,0102): checkerboard-tiled market courtyard with awnings, red parasols, crates and wine barrels, plus a covered ARCHED COLONNADE/loggia opening into a bar-restaurant interior. Largest objective-anchor structure cluster. CANDIDATE bomb site (VERIFY A vs B). Plant likely under the colonnade arch or in the ground-floor room.
Underground Wine Cellar
wine_cellar
↔ south_market
CONFIRMED (0050,0060): vaulted stone WINE CELLAR — barrels, wine racks, crates, lantern lighting, an oversized barrel set in a wall arch. Fully enclosed underground CQB room. Strong tight-angle hold / possible interior plant or post-plant lurk. VERIFY whether this sits inside a bomb site's footprint.
West Outdoor Lane / Gated Villa St
west_lane
↔ west_church, west_spawn_side, south_lane
CONFIRMED (0030): broad paved perimeter street past a GATED VILLA (wrought-iron gate, walled courtyard), a glass/blue building down-lane, mountains + parked van in distance. Long sightline — sniper/AR favored. Reads as a spawn-side break-out street (VERIFY which side).
East Outdoor Lane
east_lane
↔ east_blocks, east_spawn_side, south_lane
VERIFY exact route (mirror of west lane; partially seen). Broad paved outdoor straight on the opposing perimeter. Long sightline — sniper/AR favored.
Seaside Promenade (South)
south_lane
↔ south_market, west_lane, east_lane
CONFIRMED (0020): open paved PROMENADE along a low sea wall (sky/sea backdrop), street lamps, barrels, benches, a yellow awning shopfront, crate cover. Perimeter rotation/flank lane along the coast edge, not a fightable third-mid.
West Arched Alley Cut-through
alley_w
↔ mid_fountain, west_church, south_market
CONFIRMED (0085,0102): tight stone ARCHED passages cut under the buildings linking plaza to the tower side & market courtyard. Secondary pinch / flank route.
East Arched Alley Cut-through
alley_e
↔ mid_fountain, east_blocks, south_market
CONFIRMED (0095,0110): tight arched/ivy passage linking plaza to the east balcony blocks & market courtyard. Secondary pinch / flank route.
West/NW Spawn Side
west_spawn_side
↔ west_church, west_lane
VERIFY. One team's break-out corner (gated-villa street reads as a spawn approach). Attacker vs defender label UNKNOWN — VERIFY in-game.
East/SE Spawn Side
east_spawn_side
↔ east_blocks, east_lane
VERIFY. Opposing break-out corner (not clearly shown in cinematic). Attacker vs defender label UNKNOWN — VERIFY in-game.