← all maps

Coastal

Search & DestroyLegendary/Master

Fountain / Plaza (Mid)

mid_fountain

CONFIRMED
openmidcover: sparse

west_church, east_blocks, south_market, alley_w, alley_e

CONFIRMED (0080,0085,0102): central paved plaza with a tiled stone STATUE-FOUNTAIN, ringed by Spanish townhouses, festival-flag bunting overhead, the cupola/bell-tower rising behind it, and arched passages feeding in. Open hub where lanes converge = sniper/long-AR exposed. Smoke-dependent to cross.

Cupola / Bell-Tower Building (West/North)

west_church

CONFIRMED
buildinghighcover: dense

mid_fountain, alley_w, west_lane, west_spawn_side

CONFIRMED (0080,0085): round terracotta-roofed CUPOLA/BELL-TOWER on a tall stone townhouse overlooking the plaza — the map's signature high-ground landmark. Elevated upper-window/balcony angle down onto mid. Strong anchor + sniper perch. CANDIDATE bomb site (VERIFY A vs B).

Townhouse Blocks / Balcony Courtyard (East)

east_blocks

CONFIRMED
buildinghighcover: dense

mid_fountain, alley_e, east_lane, east_spawn_side

CONFIRMED (0001,0095,0102,0110): cluster of multi-level Spanish townhouses with long wrought-iron BALCONIES, arched ground-floor windows, dormer roofs, overlooking a checkerboard-tiled courtyard. Multi-level CQB + overwatch onto the courtyard/mid. Green movement arrows + wet-floor hazard decals visible in footage.

Market Courtyard + Colonnade Block (South)

south_market

CONFIRMED
buildinglowcover: dense

mid_fountain, south_lane, alley_w, alley_e, wine_cellar

CONFIRMED (0040,0095,0102): checkerboard-tiled market courtyard with awnings, red parasols, crates and wine barrels, plus a covered ARCHED COLONNADE/loggia opening into a bar-restaurant interior. Largest objective-anchor structure cluster. CANDIDATE bomb site (VERIFY A vs B). Plant likely under the colonnade arch or in the ground-floor room.

Underground Wine Cellar

wine_cellar

CONFIRMED
buildinglowcover: dense

south_market

CONFIRMED (0050,0060): vaulted stone WINE CELLAR — barrels, wine racks, crates, lantern lighting, an oversized barrel set in a wall arch. Fully enclosed underground CQB room. Strong tight-angle hold / possible interior plant or post-plant lurk. VERIFY whether this sits inside a bomb site's footprint.

West Outdoor Lane / Gated Villa St

west_lane

CONFIRMED
corridorlowcover: sparse

west_church, west_spawn_side, south_lane

CONFIRMED (0030): broad paved perimeter street past a GATED VILLA (wrought-iron gate, walled courtyard), a glass/blue building down-lane, mountains + parked van in distance. Long sightline — sniper/AR favored. Reads as a spawn-side break-out street (VERIFY which side).

East Outdoor Lane

east_lane

VERIFY
corridorlowcover: sparse

east_blocks, east_spawn_side, south_lane

VERIFY exact route (mirror of west lane; partially seen). Broad paved outdoor straight on the opposing perimeter. Long sightline — sniper/AR favored.

Seaside Promenade (South)

south_lane

CONFIRMED
corridorlowcover: sparse

south_market, west_lane, east_lane

CONFIRMED (0020): open paved PROMENADE along a low sea wall (sky/sea backdrop), street lamps, barrels, benches, a yellow awning shopfront, crate cover. Perimeter rotation/flank lane along the coast edge, not a fightable third-mid.

West Arched Alley Cut-through

alley_w

CONFIRMED
flanklowcover: dense

mid_fountain, west_church, south_market

CONFIRMED (0085,0102): tight stone ARCHED passages cut under the buildings linking plaza to the tower side & market courtyard. Secondary pinch / flank route.

East Arched Alley Cut-through

alley_e

CONFIRMED
flanklowcover: dense

mid_fountain, east_blocks, south_market

CONFIRMED (0095,0110): tight arched/ivy passage linking plaza to the east balcony blocks & market courtyard. Secondary pinch / flank route.

West/NW Spawn Side

west_spawn_side

VERIFY
openlowcover: sparse

west_church, west_lane

VERIFY. One team's break-out corner (gated-villa street reads as a spawn approach). Attacker vs defender label UNKNOWN — VERIFY in-game.

East/SE Spawn Side

east_spawn_side

VERIFY
openlowcover: sparse

east_blocks, east_lane

VERIFY. Opposing break-out corner (not clearly shown in cinematic). Attacker vs defender label UNKNOWN — VERIFY in-game.