Firing Range
Search & DestroyLegendary/MasterCoach Sheet · firing-range
Objectives / Rotation
- 1hp1· mid
VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game
- 2hp2· trailer
VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game
- 3hp3· containers
VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game
- 4hp4· range_shack
VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game
- 5bombA· wood_building
VERIFY exact location + which site is labeled A in-game. Modeled as the WOOD/TOWER-side site (around the wooden building / mid-west). Plant overwatched by tower + wood 2F; attackers approach via wood_path and mid.
- 6bombB· tin_complex
VERIFY exact location + which site is labeled B in-game. Modeled as the TIN/ARMORY-side site. Plant defended from Top Tin; attackers funnel through containers + trailer. CQB-heavy.
Power positions & angles
- Back of OfficePower
hit mid w/o exposing to Tower
- Storage upper roomPower
- Top Tin 2nd floor· top_tinPower
- Watchtower· towerPower
sees almost all, but lone ladder = trappable
- Wooden Building rooftop· wood_buildingPower
- Wooden-beam ledge· wood_buildingPower
over Main Shack
Callouts
Roles
- entry fraggercontainers · wood_path · mid
First through the contested entry on the called site (containers into armory for B, mid/wood_path for A). Trade-bait — your job is to open the angle and die to it if needed so the support SMG cleans up. Never dry-peek tower-watched mid; demand smoke first.
- support smgmid · containers · armory
Glued to the entry fragger one beat behind — instant re-frag on every entry trade. CQB cleanup inside armory/tin and on plant cover. On retake, first body through the door after the support utility lands.
- awp snipertower · mid
Hold the watchtower long line over mid each round it's safe to climb (smoke the ladder). One pick on mid swings the round. On defense, deny the opposing AWP tower; on attack, gatekeep mid so flank/entry can cross. Fall back to anchor a site once the pick is taken — don't over-hold tower into a 4v1.
- lurk flanktrailer · wood_path · red_locker
Time the off-site flank WITH the main hit, never solo-early. Default lurk down the South trailer lane / jungle path to catch rotators and read enemy site stack. Get the spawn-side info call, then collapse onto the planted site for the post-plant crossfire.
- igl anchormid · top_tin
Call the site mid-round off the AWP's mid read and lurk info. Anchor Top Tin / mid on defense to watch both sites from the center pivot. Hold the bomb on post-plant from the safest crossfire seat; manage utility economy and clutch positioning in retakes.
Key sightlines
- tower → midlongsniper
- tower → range_shacklongsniper
- top_tin → midmidmarksman
- top_tin → trailermidar
- wood_building → midmidar
- wood_path → range_shackmidar
Top plays
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