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Firing Range

Search & DestroyLegendary/Master
One-page coach sheet — drop the PNG in Discord / team chat.

Firing Range

Search & DestroyLegendary/Master

Coach Sheet · firing-range

Objectives / Rotation

  1. 1
    hp1· mid

    VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game

  2. 2
    hp2· trailer

    VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game

  3. 3
    hp3· containers

    VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game

  4. 4
    hp4· range_shack

    VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game

  5. 5
    bombA· wood_building

    VERIFY exact location + which site is labeled A in-game. Modeled as the WOOD/TOWER-side site (around the wooden building / mid-west). Plant overwatched by tower + wood 2F; attackers approach via wood_path and mid.

  6. 6
    bombB· tin_complex

    VERIFY exact location + which site is labeled B in-game. Modeled as the TIN/ARMORY-side site. Plant defended from Top Tin; attackers funnel through containers + trailer. CQB-heavy.

Power positions & angles

  • Back of OfficePower

    hit mid w/o exposing to Tower

  • Storage upper roomPower
  • Top Tin 2nd floor· top_tinPower
  • Watchtower· towerPower

    sees almost all, but lone ladder = trappable

  • Wooden Building rooftop· wood_buildingPower
  • Wooden-beam ledge· wood_buildingPower

    over Main Shack

Callouts

Armory ComplexarmoryBunkerDepotDirt RoadGarageMain RoadMain Shackrange_shackOfficeSandbagsmidShoot HouseShowersStorageTop Tintop_tinWatchtowertowerWooden Buildingwood_building

Roles

  • entry fraggercontainers · wood_path · mid

    First through the contested entry on the called site (containers into armory for B, mid/wood_path for A). Trade-bait — your job is to open the angle and die to it if needed so the support SMG cleans up. Never dry-peek tower-watched mid; demand smoke first.

  • support smgmid · containers · armory

    Glued to the entry fragger one beat behind — instant re-frag on every entry trade. CQB cleanup inside armory/tin and on plant cover. On retake, first body through the door after the support utility lands.

  • awp snipertower · mid

    Hold the watchtower long line over mid each round it's safe to climb (smoke the ladder). One pick on mid swings the round. On defense, deny the opposing AWP tower; on attack, gatekeep mid so flank/entry can cross. Fall back to anchor a site once the pick is taken — don't over-hold tower into a 4v1.

  • lurk flanktrailer · wood_path · red_locker

    Time the off-site flank WITH the main hit, never solo-early. Default lurk down the South trailer lane / jungle path to catch rotators and read enemy site stack. Get the spawn-side info call, then collapse onto the planted site for the post-plant crossfire.

  • igl anchormid · top_tin

    Call the site mid-round off the AWP's mid read and lurk info. Anchor Top Tin / mid on defense to watch both sites from the center pivot. Hold the bomb on post-plant from the safest crossfire seat; manage utility economy and clutch positioning in retakes.

Key sightlines

  • tower midlongsniper
  • tower range_shacklongsniper
  • top_tin midmidmarksman
  • top_tin trailermidar
  • wood_building midmidar
  • wood_path range_shackmidar

Top plays

CoDM Map Intel · generated coach sheet