Watchtower
tower
↔ mid, top_tin, wood_path
CONFIRMED (frames 0010, 0130, 0155): central wooden watchtower topped with camouflage netting, red CoD-skull graffiti on its side, looming over the map core. Reached by a long exposed ladder facing mid — climber is vulnerable. Wooden beam connects toward Top Tin. Long-range/sniper anchor over mid and both site approaches.
Mid / Sandbags + Vehicle
mid
↔ tower, top_tin, wood_building, containers, trailer, range_shack
CONFIRMED (frames 0010, 0040): contested core — central dirt path flanked by SANDBAGS, oil drums and clutter under the watchtower. ('a warzone in objective modes.') Whoever controls mid + tower watch dictates both sites. VERIFY exact lone-vehicle position.
Top Tin (2F tin building)
top_tin
↔ tin_complex, tower, mid, armory
CONFIRMED (frames 0010, 0130): second floor of the corrugated-tin building (rusted metal siding, chimney/vent pipe) beside the tower. Prime vantage overlooking mid + armory/trailer. TWO entry points, so a holder must watch both stairs/approaches — flankable. Strong defender perch near the armory/tin-side bomb site.
Tin Building Complex / Armory Spawn
tin_complex
↔ top_tin, armory, containers, trailer, mid
CONFIRMED (frames 0010, 0040): two-story corrugated-tin building cluster (rusted siding, yellow stencils) defines this complex. One of the two initial spawns sits here — VERIFY which team. CQB interior.
Armory
armory
↔ tin_complex, containers, top_tin
Reached through a hollowed-out container from the range side. Tight interior; close-quarters holds. Likely anchors one bomb site (VERIFY which is A vs B).
Containers
containers
↔ armory, range_shack, tin_complex, mid
Hollowed-out shipping containers forming a covered lane between the range/shack area and the armory/tin complex. Funnels rotations — good for nades/molotovs. VERIFY exact container positions in footage.
Range / Shack (North)
range_shack
↔ containers, wood_path, mid
CONFIRMED (frames 0040, 0070, 0100): the eponymous firing range — open sandy area with target markers (red/green '4' targets), camo-net breezeways and shacks, jungle/mountain backdrop. Connects the wood-side path to the containers/armory side. VERIFY exact 'shack' structure.
Wooden Building
wood_building
↔ wood_path, mid, wood_spawn
CONFIRMED (frames 0070, 0100): two-story WOODEN building with camo-net roof and an open breezeway/window overlooking the range. 2F platform has a strong angle over mid-map; a hole in the 2F floor is an escape/drop route (and a fall hazard). Power perch for the wood/tower-side bomb site.
Jungle Path (wood side)
wood_path
↔ wood_building, range_shack, tower, mid
CONFIRMED (frames 0040, 0070): vegetation-filled path (palms, chain-link fence) running from the wooden building toward the range. Flank lane; concealment-heavy. VERIFY exact routing.
Trailer / Moving Targets (South)
trailer
↔ tin_complex, red_locker, mid
Long trailer and a southern path with moving targets. Exposed lane linking the tin/armory complex back to the red locker hut.
Red Locker Room Hut
red_locker
↔ trailer, wood_spawn
Red locker-room hut near the East-side entrance, closing the clockwise loop back toward the wood spawn.
East Spawn (course entrance)
wood_spawn
↔ wood_building, red_locker
Initial spawn at the course's entrance on the East side, by the wooden building / red locker. VERIFY which team (attack/defend) spawns here each half.