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Firing Range

Search & DestroyLegendary/Master
Search & DestroyOne life per round. Plant & detonate, or defuse, or wipe the enemy.
Rounds to winfirst to 9
Overtimecapped round 20
Round limit120s
Respawnsoff (one life)
Economynone
Plant~4sest.
Defuse~7.5sest.
Detonate~45s after plantest.

Source: 2026 esports settings (callofduty.com) + Liquipedia — see data/RESEARCH_2026_competitive.md

Objectives

bombA

bomb_A · zone wood_building

VERIFY exact location + which site is labeled A in-game. Modeled as the WOOD/TOWER-side site (around the wooden building / mid-west). Plant overwatched by tower + wood 2F; attackers approach via wood_path and mid.

bombB

bomb_B · zone tin_complex

VERIFY exact location + which site is labeled B in-game. Modeled as the TIN/ARMORY-side site. Plant defended from Top Tin; attackers funnel through containers + trailer. CQB-heavy.

hp1#1

hardpoint · zone mid

VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game

hp2#2

hardpoint · zone trailer

VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game

hp3#3

hardpoint · zone containers

VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game

hp4#4

hardpoint · zone range_shack

VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game

Spawns

attackerwood_spawndefendertin_complex