entry fragger
First through the contested entry on the called site (containers into armory for B, mid/wood_path for A). Trade-bait — your job is to open the angle and die to it if needed so the support SMG cleans up. Never dry-peek tower-watched mid; demand smoke first.
support smg
Glued to the entry fragger one beat behind — instant re-frag on every entry trade. CQB cleanup inside armory/tin and on plant cover. On retake, first body through the door after the support utility lands.
awp sniper
Hold the watchtower long line over mid each round it's safe to climb (smoke the ladder). One pick on mid swings the round. On defense, deny the opposing AWP tower; on attack, gatekeep mid so flank/entry can cross. Fall back to anchor a site once the pick is taken — don't over-hold tower into a 4v1.
lurk flank
Time the off-site flank WITH the main hit, never solo-early. Default lurk down the South trailer lane / jungle path to catch rotators and read enemy site stack. Get the spawn-side info call, then collapse onto the planted site for the post-plant crossfire.
igl anchor
Call the site mid-round off the AWP's mid read and lurk info. Anchor Top Tin / mid on defense to watch both sites from the center pivot. Hold the bomb on post-plant from the safest crossfire seat; manage utility economy and clutch positioning in retakes.