Status
S&D build for 5v5 Legendary/Master. Layout (3-lane symmetrical nuclear power-plant) is now CONFIRMED from cinematic footage (data/meltdown/frames, 128 frames @5fps, 1920x1080). Footage verifies: waterfront/turbine top lane (golden turbine cylinders along a water embankment, '3' markings), TWO cooling towers (large central tower raised on concrete struts with open base + a second tower behind, '2' markings = bottom/B lane), mid hill with hazard pipes/ramps/crates ('3','A3' floor markings), the 'ANKA' control building on the top lane, the '3' mesh-window control building, and a confirmed interior control room (consoles + window onto turbines). Bomb-site convention A=top waterfront, B=bottom cooling tower (per CoDM map snapshot). Exact in-game A/B LABEL ORDER, precise plant-spot micro-positions, and spawn-side team mapping remain VERIFY — confirm in a private match (cinematic is an aerial/sweep flythrough with no objective labels). Macro principles hold regardless of label.
source: data/meltdown/frames (1920x1080, 128 frames @5fps, cinematic sweep; logo/channel intro 0-3.9s and 'THANKS FOR WATCHING' outro 30s+ excluded)
Roles
- entry fragger
- support smg
- awp sniper
- lurk flank
- igl anchor
Callouts & power positions
10 entriesCallouts7
- Control Buildingsanka_bldg
two 2-story, one/side; dominant
- Cooling Towercooling_tower
bottom lane; post-circle blocks vision = anti-sniper CQB
- Main Roadunmapped
longest lane
- Mid Hillmid_hill
+ Ramps; vertical
- Side Roomsside_rooms
two, between top and mid; vantage windows
- Underpassmid_tunnel
beneath mid; key flank
- Waterfrontwaterfront
Turbine; top lane
Power positions3
- Control Building 2nd storyanka_bldg
elevated vantage; flank-vulnerable via underpass
- Mid Hill high groundmid_hill
flank-vulnerable via underpass
- Side-Room windowsunmapped
elevated vantage; flank-vulnerable via underpass