Waterfront / Turbine Hall (A site, top lane)
waterfront
↔ turbine_platforms, side_rooms, mid_hill, anka_bldg, spawn_west_top, spawn_east_top
CONFIRMED (frame 0125): top lane runs along a raised concrete water embankment lined with golden turbine cylinders (one marked '3') and machinery, with the two cooling towers rising behind. Open water side = death plane / fall risk. Site A plant lives here. Longish lines across the turbine deck. VERIFY exact plant spot.
Turbine Cylinders / Embankment Cover
turbine_platforms
↔ waterfront, side_rooms
CONFIRMED (frame 0125): row of large golden turbine drums + boxy machinery along the waterfront embankment provide hard cover and off-angles onto the A approach. VERIFY exact plant-side angles.
Tank / Hazard-Pipe Side Rooms (top-mid connector)
side_rooms
↔ waterfront, turbine_platforms, mid_hill, control_bldg, anka_bldg
CONFIRMED (frames 0035,0045): side structures between top and middle lanes — exposed pipework, yellow/silver ducting, radiation-hazard signage, stacked crates and blue barrels. Key A-to-mid rotation + flank; stairway/ramps connect waterfront to mid. VERIFY which spawn each room favors.
Center Hill / Ramps (A3 yard)
mid_hill
↔ waterfront, side_rooms, mid_tunnel, control_bldg, anka_bldg, cooling_tower
CONFIRMED (frames 0025,0035): central ramped yard with '3' (red sloped roof) and 'A3' floor markings, forklift + crate + blue-barrel cover, curved red-curb road. Rises toward mid; tight CQB both directions with vertical pathways up/down to top or bottom lane. Most-contested traversal node — controls all four corners. Exposed to control-building windows.
Mid Underpass / Tower-Base Passage
mid_tunnel
↔ mid_hill, cooling_tower, spawn_west_mid, spawn_east_mid
CONFIRMED (frames 0015,0095,0115): the large central cooling tower stands on concrete struts, leaving an open passage/underpass beneath and a tight corridor between rust-orange container walls running toward the tower base (hazard signage, steps). Fast spawn-to-spawn traversal. Prime SMG flank / lurk lane. No sniper value.
Control Building ('3', 2-story mesh-window, spawn-side power position)
control_bldg
↔ mid_hill, side_rooms, cooling_tower, spawn_east_mid
CONFIRMED (frame 0006): two-story building marked '3' with louvered/mesh upper windows on the top lane, antenna mast on roof, container + crate cover at its base. Upper windows overlook the hill and cover cooling-tower exits. Confirmed interior is a CONTROL ROOM (frame 0105): banks of monitors/consoles with a viewport looking out onto the turbines. Sniper/anchor power position. One of two mirrored spawn-side buildings. VERIFY which spawn owns this.
ANKA Building (2-story control building, spawn-side power position)
anka_bldg
↔ mid_hill, side_rooms, cooling_tower, waterfront, spawn_west_mid
CONFIRMED (frames 0045,0065): dark two-story building with lit 'ANKA' signage, twin roof vents/dishes, two large roller doors and an open lit interior (vending + console visible) at ground level, sitting on the top lane beside the cooling tower with the turbine/pipe yard opposite. Mirror of Control. Upper face / roof line onto hill + tower exits. Sniper/anchor power position. VERIFY which spawn owns this.
Cooling Tower (B site, bottom lane)
cooling_tower
↔ mid_hill, mid_tunnel, control_bldg, anka_bldg, spawn_west_bot, spawn_east_bot
CONFIRMED (frames 0015,0095,0115): the dominant central cooling tower raised on a ring of angled concrete support struts; its base is an enclosed area of concrete posts/blocks, red-and-yellow barriers, red '2' containers and tank bulbs that obscure vision and block gunfire. A ladder runs up the tower exterior. A second, smaller cooling tower stands behind-left (frames 0085,0125). NO clean sightlines from outside into the base interior. Pure CQB — snipers struggle inside. Site B plant lives here. VERIFY exact plant spot.
West spawn — top access
spawn_west_top
↔ waterfront
VERIFY spawn-side team mapping (not directly shown; cinematic has no spawn labels).
West spawn — mid/building access
spawn_west_mid
↔ mid_tunnel, anka_bldg
West team gets quick access to a 2-story building + straight to mid/bottom. VERIFY.
West spawn — bottom access
spawn_west_bot
↔ cooling_tower
VERIFY.
East spawn — top access
spawn_east_top
↔ waterfront
VERIFY.
East spawn — mid/building access
spawn_east_mid
↔ mid_tunnel, control_bldg
East team gets quick access to a 2-story building + straight to mid/bottom. VERIFY.
East spawn — bottom access
spawn_east_bot
↔ cooling_tower
VERIFY.