Sightlines
CONFIRMED window (frames 0006,0105): 2nd-story mesh window / interior viewport onto the hill + turbine yard. Primary AWP hold for its spawn-side team. VERIFY ownership.
Mirror hold onto the hill from the ANKA-building side (frames 0045,0065). VERIFY ownership.
Building upper line covers tower-base exits — pre-aim B retakes from here. VERIFY which exits.
CONFIRMED (frame 0125): long line down the open turbine deck / water embankment on the top lane. AWP pick angle onto the A approach. Needs smoke to cross.
CONFIRMED (frame 0125): turbine-drum off-angles onto A plant + embankment. AR/marksman hold.
CONFIRMED (frames 0095,0115): tower base is post/block/container-cluttered CQB. SMG/shotgun turf. Snipers useless inside.
CONFIRMED (frame 0095): container-walled underpass corridor — fast SMG flank lane, spawn-to-spawn / into the tower base.
CONFIRMED (frames 0025,0035): hill/'A3' yard onto the pipe/tank side rooms — A-rotation duel range. AR.
Chokepoints
CONFIRMED geometry (frames 0035,0045): A-site entry from mid via the hazard-pipe side rooms / stairway. Defenders hold from control/ANKA windows + turbine cover. VERIFY exact plant.
CONFIRMED (frame 0125): open turbine-deck / embankment approach to A. Exposed; needs smoke. Fall/death-plane on water side.
CONFIRMED (frames 0015,0095): mid-side entry into the tower base via the container-walled corridor / underpass. Tight CQB.
Tower-base exit watched from the '3' control-building upper windows. VERIFY angle.
Tower-base exit watched from the ANKA-building side. Mirror of ck_tower_ctrl. VERIFY which building covers which exits.
CONFIRMED (frame 0015): vertical hill<->underpass pinch where the ramp drops to the tower-base passage. Lurk/flank timing point.
CONFIRMED (frame 0006): hill/'A3' yard exposed to the 2nd-story '3'-building mesh windows. Cross without trade = death.