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Meltdown

Search & DestroyLegendary/Master
One-page coach sheet — drop the PNG in Discord / team chat.

Meltdown

Search & DestroyLegendary/Master

Coach Sheet · meltdown

Objectives / Rotation

  1. 1
    bomb_A· waterfront

    Top-lane waterfront / turbine-deck plant. Open, sniper- and embankment-watched. VERIFY exact plant spot + that in-game labels this 'A'.

  2. 2
    bomb_B· cooling_tower

    Bottom-lane cooling-tower-base plant. Tight CQB among posts/containers, no clean outside sightlines into the base — post-plant fights are point-blank. VERIFY exact plant spot + 'B' label.

Power positions & angles

  • Control Building 2nd story· anka_bldgPower

    elevated vantage; flank-vulnerable via underpass

  • Mid Hill high ground· mid_hillPower

    flank-vulnerable via underpass

  • Side-Room windowsPower

    elevated vantage; flank-vulnerable via underpass

Callouts

Control Buildingsanka_bldgCooling Towercooling_towerMain RoadMid Hillmid_hillSide Roomsside_roomsUnderpassmid_tunnelWaterfrontwaterfront

Roles

  • entry fraggermid_hill · side_rooms · cooling_tower

    First through the contested choke on the called site. On A: enter via the pipe side_rooms/stairway behind support smoke and clear the turbine deck. On B: dry-peek or flash a tower-base entry and trade-bait the post cluster. Win the opening duel; if you trade, the team converts the man-advantage. Never enter without utility down.

  • support smgmid_tunnel · cooling_tower · side_rooms

    Second body behind entry — guaranteed trade. Carries smokes/flashes for site execs (smoke the control/ANKA windows for A, flash the tower-base posts for B). Hold tight CQB angles inside the tower base on B holds. Clears close corners the sniper can't.

  • awp snipercontrol_bldg · anka_bldg · waterfront

    Hold the long top-lane turbine-deck line and the hill window every round for opening picks. On defense, anchor a Control/ANKA window covering hill + tower exits. On attack, get one pick on the open A approach then drop the AWP for CQB on the plant. Never take the sniper into the tower-base interior.

  • lurk flankmid_tunnel · side_rooms · waterfront

    Use the tower-base underpass / container corridor to flank spawn-to-spawn and catch rotators / defuse-seekers from behind. Time the flank WITH the site exec, never solo. On defense, lurk the off-site (the one not being hit) to punish fakes and gather early info on which site the attackers commit to.

  • igl anchorcontrol_bldg · mid_hill · anka_bldg

    Anchor the central spine (Control '3' / ANKA building) controlling hill + both site approaches. Make the A-or-B call off lurk/early info, manage economy and util, and hold the last-man defuse on retakes. On defense, the building lets one player influence both sites — never over-rotate early off a fake.

Key sightlines

  • waterfront waterfrontlongsniper
  • control_bldg mid_hillmidsniper
  • anka_bldg mid_hillmidsniper
  • control_bldg cooling_towermidmarksman
  • turbine_platforms waterfrontmidar
  • mid_hill side_roomsmidar

Top plays

CoDM Map Intel · generated coach sheet