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Standoff

ControlLegendary/Master

Status

Geometry/landmarks CONFIRMED from cinematic flythrough (data/standoff/frames, 280 frames @5fps, map content 5-61s after stripping a DARKSTARGAMING22 YouTube intro card and a SUBSCRIBE/Comment outro card). Three-lane town verified: central diagonal main road, mid van+hay-bale storage shed, two two-story 'power' buildings (station/depot + green-shutter house) facing each other across mid, green BMP tank + bronze statue landmark, comms/lattice tower at a corner. CODM Control capture-point (A,B) placements, attacker/defender spawn sides, and shared life economy are mode-specific and NOT shown in this cinematic (no objective/HUD labels) — kept VERIFY, confirm in a custom Control lobby.

source: data/standoff/frames (1920x1080, 280 frames, 5fps, continuous cinematic flythrough; intro/outro YouTube branding cards excluded)

11
Zones
5
Chokepoints
6
Sightlines
6
Objectives

Roles

  • anchor A
  • anchor B
  • flex slayer
  • sniper
  • support

Callouts & power positions

16 entries

Callouts11

  • Bottom Deliunmapped

    mirrored long building over mid; Deli roof behind billboard = anchor

  • Courtyardoctagon
  • Gas Stationhotel

    Petrol

  • Graveyard Alleyunmapped

    Gas→House bypass

  • Hotelhotel

    Hostel; center

  • Househouse_side
  • Main Roadmid_road

    signature long lane

  • Storestore_side

    General Store; power building on Main Road

  • Top Bakeryunmapped

    mirrored long building over mid

  • Tractorunmapped

    Park

  • Warehousestore_side

Power positions3

  • Hostel windowsunmapped

    2nd-story; head-glitch onto street

  • Store upperstore_side
  • Warehouse windowsstore_side

    crossfire on Main Road

Anchors2

  • Bakery roofunmapped

    sniper anchor

  • Deli roofunmapped

    sniper anchor