Sightlines
CONFIRMED (0070, 0130, 0220): the marquee long mid line — Store second-story/brick warehouse window straight across to the green-shutter House upper window over the B courtyard. Whoever wins this controls mid.
CONFIRMED (0220): straight down the full length of the main road past the parked car/bus to the gate. Lethal to anyone crossing B-street uncovered.
CONFIRMED (0010, 0190): Hotel arched upper windows + roof overlook the mid courtyard / B-street crossing. VERIFY interior stair access.
VERIFY exact corner. Spawn-peek line — denies enemy reinforcement out of the far corner.
VERIFY exact corner. Mirror spawn-peek into the opposite corner.
CONFIRMED (0110): courtyard/porch angle onto road-crossers and van/hay-bale contesters.
Chokepoints
CONFIRMED (frame 0220): the B-street crossing. Open kill-zone covered by both side buildings + the long road line — smoke required to cross.
CONFIRMED geometry (0130, 0160): Store ground-floor / breach-wall exit onto the mid courtyard; pre-aimed by House and the long line.
CONFIRMED geometry (0220): House exit onto the road past the green-shutter front; pre-aimed by Store.
CONFIRMED (0160, 0240): van + hay-bale shed pinch — common smoke-and-contest point bisecting mid.
CONFIRMED geometry (0110): cobblestone courtyard / covered-porch flank entry, lightly held — use to break a stalemated mid. VERIFY full routing.