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Standoff

ControlLegendary/Master
One-page coach sheet — drop the PNG in Discord / team chat.

Standoff

ControlLegendary/Master

Coach Sheet · standoff

Objectives / Rotation

  1. 1
    ctrl_A· store_side

    VERIFY exact CODM Control point placement (not shown in cinematic — no HUD/objective labels). Mapped to Store/brick-warehouse power building (A-side). Defender holds from high windows + ground cover; attacker breaks via mid smoke + courtyard flank.

  2. 1
    hp1· mid_road

    VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game

  3. 2
    ctrl_B· house_side

    VERIFY exact CODM Control point placement. Mapped to green-shutter House power building (C-side). Mirror hold/break of A. Both points require 3 partial captures.

  4. 2
    hp2· store_side

    VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game

  5. 3
    hp3· house_side

    VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game

  6. 4
    hp4· octagon

    VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game

Power positions & angles

  • Bakery roofAnchor

    sniper anchor

  • Deli roofAnchor

    sniper anchor

  • Hostel windowsPower

    2nd-story; head-glitch onto street

  • Store upper· store_sidePower
  • Warehouse windows· store_sidePower

    crossfire on Main Road

Callouts

Bottom DeliCourtyardoctagonGas StationhotelGraveyard AlleyHotelhotelHousehouse_sideMain Roadmid_roadStorestore_sideTop BakeryTractorWarehousestore_side

Roles

  • anchor Astore_side · truck

    Hold the A point (Store/brick warehouse) and its high window. Win the close ground-floor trades, never over-peek the long line solo. Call enemy mid commits. On attack, be first stable body planted on A behind smoke.

  • anchor Bhouse_side · hotel

    Hold the B point (House) and the Hotel-side approach. Mirror anchor_A. Cover the courtyard flank into B so the team is never back-stabbed while capturing.

  • flex slayermid_road · octagon · hotel

    Roaming SMG. Time the courtyard flank WITH anchor pressure to break stalemated mid; force the enemy off the long line. Second trade body on whichever point is hot. Never solo-flank into a dead spawn.

  • sniperstore_side · house_side · balcony

    Own the Store<->House long line and the road. Get the opening pick to enable a point break, then re-angle (spawns flip fast). Deny enemy high windows. Coordinate with a slayer for cover vs rush.

  • supporthotel · mid_road

    Smoke the B-street crossing and point entries on cue, run EMP/Trophy and scorestreaks, watch the back flank, and pre-rotate to the next point. Guardian of the shared life pool — trade, don't feed.

Key sightlines

  • store_side house_sidelongsniper
  • mid_road mid_roadlongmarksman
  • store_side house_spawnlongsniper
  • house_side store_spawnlongsniper
  • balcony mid_roadmidar
  • octagon mid_roadmidsmg

Top plays

CoDM Map Intel · generated coach sheet