anchor A
Hold the A point (Store/brick warehouse) and its high window. Win the close ground-floor trades, never over-peek the long line solo. Call enemy mid commits. On attack, be first stable body planted on A behind smoke.
anchor B
Hold the B point (House) and the Hotel-side approach. Mirror anchor_A. Cover the courtyard flank into B so the team is never back-stabbed while capturing.
flex slayer
Roaming SMG. Time the courtyard flank WITH anchor pressure to break stalemated mid; force the enemy off the long line. Second trade body on whichever point is hot. Never solo-flank into a dead spawn.
sniper
Own the Store<->House long line and the road. Get the opening pick to enable a point break, then re-angle (spawns flip fast). Deny enemy high windows. Coordinate with a slayer for cover vs rush.
support
Smoke the B-street crossing and point entries on cue, run EMP/Trophy and scorestreaks, watch the back flank, and pre-rotate to the next point. Guardian of the shared life pool — trade, don't feed.