HardpointHold the active hill. First to the score cap or highest at time wins.
Score capFT250
Match limit600s (10 min)
Score rate1 pt/sec heldest.
Hill rotation~60s per hillest.
Hill order~5 hills, loopingest.
Contestedneither team scoresest.
Respawn~5s, always onest.
Source: 2026 esports settings (callofduty.com) + Liquipedia — see data/RESEARCH_2026_competitive.md
Objectives
p1#1
hardpoint · zone central
CONFIRMED (in-game) hill loc/order. Center likely first hill.
p2#2
hardpoint · zone control_yard
CONFIRMED (in-game). Control yard plausible hill.
p3#3
hardpoint · zone lodge
CONFIRMED (in-game).
p4#4
hardpoint · zone sat_tower
CONFIRMED (in-game). High-ground exposed hill.
Spawns
team1 → spawn1team2 → spawn2