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Summit

HardpointLegendary/Master

Central Complex / mid

central

CONFIRMED
buildingmidcover: dense

control_yard, lodge, gondola_edge, sat_tower, perimeter_n, perimeter_s

CONFIRMED (frame 0270): dense multi-level CQB room cluster + catwalks. Map core, most contested.

Satellite/Radar Dish Tower

sat_tower

CONFIRMED
rooftophighcover: sparse

central, gondola_edge

CONFIRMED (0030,0090): radar dishes on tower at cliff edge. High ground, long lines, sniper turf.

Gondola / Cliff Edge

gondola_edge

CONFIRMED
flankmidcover: sparse

central, sat_tower

CONFIRMED (0030,0090): cable car spans chasm. Cliff drop = death hazard. Exposed flank/sightline edge. Gondola swings = reveals movement.

Control Building Yard (flag/'5')

control_yard

CONFIRMED
openlowcover: sparse

central, perimeter_s

CONFIRMED (0150): comm/control building marked '5' w/ flag + railing platform, open snowy yard, forklift cover. Likely an objective/hill zone. Garage-door entries.

Wooden Lodge + Rooftop Terrace

lodge

CONFIRMED
buildinghighcover: dense

central, perimeter_n

CONFIRMED (0210): wood-sided cabin, elevated rooftop terrace w/ railings, overlooks mid. Strong hold/perch.

North perimeter path

perimeter_n

VERIFY
corridorlowcover: sparse

lodge, central, spawn1

VERIFY exact route. Snowy outer rotation lane.

South perimeter path

perimeter_s

VERIFY
corridorlowcover: sparse

control_yard, central, spawn2

VERIFY exact route.

Team1 spawn

spawn1

VERIFY
openlowcover: sparse

perimeter_n

VERIFY side + exact location (not shown in cinematic).

Team2 spawn

spawn2

VERIFY
openlowcover: sparse

perimeter_s

VERIFY side + exact location.