Central Complex / mid
central
↔ control_yard, lodge, gondola_edge, sat_tower, perimeter_n, perimeter_s
CONFIRMED (frame 0270): dense multi-level CQB room cluster + catwalks. Map core, most contested.
Satellite/Radar Dish Tower
sat_tower
↔ central, gondola_edge
CONFIRMED (0030,0090): radar dishes on tower at cliff edge. High ground, long lines, sniper turf.
Gondola / Cliff Edge
gondola_edge
↔ central, sat_tower
CONFIRMED (0030,0090): cable car spans chasm. Cliff drop = death hazard. Exposed flank/sightline edge. Gondola swings = reveals movement.
Control Building Yard (flag/'5')
control_yard
↔ central, perimeter_s
CONFIRMED (0150): comm/control building marked '5' w/ flag + railing platform, open snowy yard, forklift cover. Likely an objective/hill zone. Garage-door entries.
Wooden Lodge + Rooftop Terrace
lodge
↔ central, perimeter_n
CONFIRMED (0210): wood-sided cabin, elevated rooftop terrace w/ railings, overlooks mid. Strong hold/perch.
North perimeter path
perimeter_n
↔ lodge, central, spawn1
VERIFY exact route. Snowy outer rotation lane.
South perimeter path
perimeter_s
↔ control_yard, central, spawn2
VERIFY exact route.
Team1 spawn
spawn1
↔ perimeter_n
VERIFY side + exact location (not shown in cinematic).
Team2 spawn
spawn2
↔ perimeter_s
VERIFY side + exact location.