Status
S&D build. Landmark GEOMETRY now CONFIRMED from cinematic flythrough (data/tunisia/frames, 105 frames, real map 4.5-25.5s; YouTube channel intro 0-4s and THANKS/SUBSCRIBE outro 26-46s excluded). Confirmed landmarks: central minaret/clock tower, the 'ΠΟΙΕΙΟ' (imports & storage) two-story SCAFFOLDING building with hazmat/nuclear crates, the open central PLAZA/square with green kiosk + grand staircase + 'THE GOLD TRACK' storefront, the gated stone INTERIOR hall, and the colorful maze streets ('SALATI/DIONI'). Macro three-lane layout (west maze / center street / east square) is corroborated by Activision snapshot + CoD wiki. Footage is an aerial cinematic with NO objective labels, so A/B bomb-site SIDE assignment, exact plant spots, and attacker/defender spawn sides remain VERIFY (confirm in-game; Tunisia A/B can also swap by attacking team). Tactical setups are sound S&D principles applied to the confirmed geometry.
source: data/tunisia/frames
Roles
- entry fragger
- support smg
- awp sniper
- lurk flank
- igl anchor
Callouts & power positions
10 entriesCallouts6
- Center Streetcenter_street
Mid Street
- Main Squaremain_square
open center, shipping-crate cover, primary fight
- North Interiorunmapped
Building
- Scaffoldingscaffolding
upper-right of square; high ground + escape
- South Windowsouth_window
2nd-story over center street
- West Mazewest_streets
vertical alleys; multiple stairs + SW ladder platform
Power positions4
- Scaffolding perchscaffolding
strongest perch
- South Windowsouth_window
mid overwatch
- Square cratescrates
only hard center cover
- West stairswest_stairs
SW ladder; hold above pushes