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Tunisia

Search & DestroyLegendary/Master

Status

S&D build. Landmark GEOMETRY now CONFIRMED from cinematic flythrough (data/tunisia/frames, 105 frames, real map 4.5-25.5s; YouTube channel intro 0-4s and THANKS/SUBSCRIBE outro 26-46s excluded). Confirmed landmarks: central minaret/clock tower, the 'ΠΟΙΕΙΟ' (imports & storage) two-story SCAFFOLDING building with hazmat/nuclear crates, the open central PLAZA/square with green kiosk + grand staircase + 'THE GOLD TRACK' storefront, the gated stone INTERIOR hall, and the colorful maze streets ('SALATI/DIONI'). Macro three-lane layout (west maze / center street / east square) is corroborated by Activision snapshot + CoD wiki. Footage is an aerial cinematic with NO objective labels, so A/B bomb-site SIDE assignment, exact plant spots, and attacker/defender spawn sides remain VERIFY (confirm in-game; Tunisia A/B can also swap by attacking team). Tactical setups are sound S&D principles applied to the confirmed geometry.

source: data/tunisia/frames

13
Zones
4
Chokepoints
6
Sightlines
2
Objectives

Roles

  • entry fragger
  • support smg
  • awp sniper
  • lurk flank
  • igl anchor

Callouts & power positions

10 entries

Callouts6

  • Center Streetcenter_street

    Mid Street

  • Main Squaremain_square

    open center, shipping-crate cover, primary fight

  • North Interiorunmapped

    Building

  • Scaffoldingscaffolding

    upper-right of square; high ground + escape

  • South Windowsouth_window

    2nd-story over center street

  • West Mazewest_streets

    vertical alleys; multiple stairs + SW ladder platform

Power positions4

  • Scaffolding perchscaffolding

    strongest perch

  • South Windowsouth_window

    mid overwatch

  • Square cratescrates

    only hard center cover

  • West stairswest_stairs

    SW ladder; hold above pushes