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Tunisia

Search & DestroyLegendary/Master

Sightlines

south_window center_street
longmarksman

CONFIRMED geometry (frames 0024,0040,0048): the ΠΟΙΕΙΟ second-story windows look down the center street/yard. Hold for picks / deny center crossings.

scaffolding crates
midar

CONFIRMED (frames 0024,0040): scaffolding catwalk overwatches the hazmat crate yard / square plant. High-ground angle on plant/defuse.

main_square center_street
longar

CONFIRMED (frames 0080,0088): long open lines across the plaza into the street mouth and toward the staircase. AR/mid-range duels.

gold_track main_square
midar

CONFIRMED (frame 0088): storefront edge holds an angle across the plaza onto the kiosk/staircase. Anchor angle on the square objective.

west_streets west_streets
shortsmg

CONFIRMED character (frames 0048,0080): tight maze corners, arched doorways and stairwells = SMG CQB. Above/below angles.

west_ladder west_streets
midar

CONFIRMED character (frames 0016,0080): rooftops/upper tier give elevated visibility over the west streets. VERIFY exact perch.

Chokepoints

center_street ⟷ main_square
mediumcontested

CONFIRMED geometry (frames 0048,0080): street mouth opens into the plaza near the kiosk/staircase. Pre-aim from scaffolding/window/gold_track. Smoke to cross.

main_square ⟷ west_streets
mediumcontested

CONFIRMED (frames 0080,0088): grand staircase is the main pinch between the open plaza and the upper maze. Exposed climb — flash + smoke before pushing.

scaffolding ⟷ crates
tightcontested

CONFIRMED (frames 0024,0040): archways/ladder linking the scaffolding upper floor to the crate yard below. Vertical CQB chokepoint onto the crate plant cover.

stone_hall ⟷ west_streets
tightcontested

CONFIRMED (frames 0064,0072): gated/arched entries into the dark stone interior. Nade/flash before entering — strong defender hold inside.