Tunisia
Search & DestroyLegendary/MasterCoach Sheet · tunisia
Objectives / Rotation
- 1bomb_A· crates
VERIFY in-game which letter the scaffolding/crate yard is. CONFIRMED plant-cover geometry = hazmat crates + barrels (frames 0024,0040); exposed to scaffolding catwalk overwatch + square entry. Treat as the OPEN/long-range site.
- 2bomb_B· west_streets
VERIFY in-game which letter the west maze is. CONFIRMED CQB character behind hard cover (frames 0048,0064); favors SMG holds + stair/interior verticality. Treat as the TIGHT/close-range site.
Power positions & angles
- Scaffolding perch· scaffoldingPower
strongest perch
- South Window· south_windowPower
mid overwatch
- Square crates· cratesPower
only hard center cover
- West stairs· west_stairsPower
SW ladder; hold above pushes
Callouts
Roles
- entry fraggerwest_streets · west_stairs · center_street
First through the contested chokepoint on the called site. On the west (tight) site, clear stair/maze/stone-hall corners with flash support; on the square, swing wide off the crates. Win or trade the opening duel; never dry-peek scaffolding/window lines.
- support smgcenter_street · west_streets · main_square
Second man behind entry — guaranteed trade. Carries flashes for the entry's peek and smoke for the plant. Reclears flanks after the entry commits; first body onto the bomb to plant under smoke (mandatory on the exposed crate-yard plant).
- awp snipersouth_window · scaffolding · main_square
Hold the confirmed long lines: south window down center street and scaffolding catwalk over the crate yard. On attack, get one pick to open a site then collapse; on defend, lock the long lane so attackers can't cross center. Owns post-plant overwatch onto the square/crate site.
- lurk flankwest_streets · stone_hall · center_street
Take the off-site path (center<->maze seam, stone-hall pocket) to catch rotators and read defender count. Pinch the opposite site or hit defenders from behind as the team hits the called site. Provides the spawn/flank info the IGL needs to fake.
- igl anchormain_square · gold_track · crates
Calls the site and mid-round adapts based on lurk info. On defense, anchors the more-likely site (square/crates) from gold_track or crate cover and rotates last. Manages economy, utility timing, and the retake call. Holds spawn integrity by controlling center.
Key sightlines
- south_window → center_streetlongmarksman
- main_square → center_streetlongar
- scaffolding → cratesmidar
- gold_track → main_squaremidar
- west_ladder → west_streetsmidar
- west_streets → west_streetsshortsmg
Top plays
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