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Tunisia

Search & DestroyLegendary/Master
One-page coach sheet — drop the PNG in Discord / team chat.

Tunisia

Search & DestroyLegendary/Master

Coach Sheet · tunisia

Objectives / Rotation

  1. 1
    bomb_A· crates

    VERIFY in-game which letter the scaffolding/crate yard is. CONFIRMED plant-cover geometry = hazmat crates + barrels (frames 0024,0040); exposed to scaffolding catwalk overwatch + square entry. Treat as the OPEN/long-range site.

  2. 2
    bomb_B· west_streets

    VERIFY in-game which letter the west maze is. CONFIRMED CQB character behind hard cover (frames 0048,0064); favors SMG holds + stair/interior verticality. Treat as the TIGHT/close-range site.

Power positions & angles

  • Scaffolding perch· scaffoldingPower

    strongest perch

  • South Window· south_windowPower

    mid overwatch

  • Square crates· cratesPower

    only hard center cover

  • West stairs· west_stairsPower

    SW ladder; hold above pushes

Callouts

Center Streetcenter_streetMain Squaremain_squareNorth InteriorScaffoldingscaffoldingSouth Windowsouth_windowWest Mazewest_streets

Roles

  • entry fraggerwest_streets · west_stairs · center_street

    First through the contested chokepoint on the called site. On the west (tight) site, clear stair/maze/stone-hall corners with flash support; on the square, swing wide off the crates. Win or trade the opening duel; never dry-peek scaffolding/window lines.

  • support smgcenter_street · west_streets · main_square

    Second man behind entry — guaranteed trade. Carries flashes for the entry's peek and smoke for the plant. Reclears flanks after the entry commits; first body onto the bomb to plant under smoke (mandatory on the exposed crate-yard plant).

  • awp snipersouth_window · scaffolding · main_square

    Hold the confirmed long lines: south window down center street and scaffolding catwalk over the crate yard. On attack, get one pick to open a site then collapse; on defend, lock the long lane so attackers can't cross center. Owns post-plant overwatch onto the square/crate site.

  • lurk flankwest_streets · stone_hall · center_street

    Take the off-site path (center<->maze seam, stone-hall pocket) to catch rotators and read defender count. Pinch the opposite site or hit defenders from behind as the team hits the called site. Provides the spawn/flank info the IGL needs to fake.

  • igl anchormain_square · gold_track · crates

    Calls the site and mid-round adapts based on lurk info. On defense, anchors the more-likely site (square/crates) from gold_track or crate cover and rotates last. Manages economy, utility timing, and the retake call. Holds spawn integrity by controlling center.

Key sightlines

  • south_window center_streetlongmarksman
  • main_square center_streetlongar
  • scaffolding cratesmidar
  • gold_track main_squaremidar
  • west_ladder west_streetsmidar
  • west_streets west_streetsshortsmg

Top plays

CoDM Map Intel · generated coach sheet