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Tunisia

Search & DestroyLegendary/Master

North Spawn

spawn_north

VERIFY
openlowcover: sparse

center_street, main_square, west_streets

VERIFY exact spawn location (off-camera in cinematic). North end of map; two main paths plus one interior route lead inward. Side assignment unverified.

South Spawn

spawn_south

VERIFY
openlowcover: sparse

center_street, main_square, south_window

VERIFY exact spawn location (off-camera in cinematic). South end of map; two paths lead up toward square, left branch feeds the maze. Side assignment unverified.

Center Street

center_street

CONFIRMED
corridorlowcover: sparse

spawn_north, spawn_south, south_window, main_square, west_streets

CONFIRMED geometry (frame 0048): paved street/alley running between the colorful 'SALATI/DIONI' buildings with arched ground-floor doorways; pallets + crate cover line one side. Most direct top-to-bottom route; long sightline; many side pathways feed in. Long-range lane.

South Center-Street Window

south_window

CONFIRMED
buildingmidcover: dense

center_street, spawn_south

CONFIRMED geometry (frames 0024,0040): second-story blue-shuttered windows on the 'ΠΟΙΕΙΟ' building overlook the street/square. Premier long-range / marksman perch. VERIFY exact access stairs + which window is the south one in-game.

Main Square / Central Plaza

main_square

CONFIRMED
openlowcover: sparse

spawn_north, spawn_south, center_street, scaffolding, crates, minaret_court, gold_track

CONFIRMED (frames 0080,0088): open paved central plaza with a small green-roofed kiosk/shed in the middle and a grand staircase climbing out one side; 'THE GOLD TRACK' storefront on the east edge. Festive bunting strung overhead. Open battleground, long sightlines, scattered cover. Strong bomb-site candidate. VERIFY which letter (A/B).

Scaffolding Building (ΠΟΙΕΙΟ Imports) High Ground

scaffolding

CONFIRMED
buildinghighcover: dense

main_square, crates, south_window, spawn_north

CONFIRMED (frames 0024,0032,0040): two-story stone 'ΠΟΙΕΙΟ — imports & storage' building with metal SCAFFOLDING / catwalk railings spanning the upper floor, blue-shuttered windows, ground-floor archways, ladder access. Upper catwalk = high ground / overwatch onto the crate yard below. Signature Tunisia landmark.

Hazmat Crate Yard (Square Cover)

crates

CONFIRMED
cover_clusterlowcover: dense

main_square, scaffolding, center_street

CONFIRMED (frames 0024,0040): cluster of large wooden crates + yellow nuclear/hazmat barrels and tarp tents directly below the scaffolding building's archways. Primary hard cover near the open square — key plant-cover and post-plant hold cover. Strong bomb-site candidate.

Minaret / Clock-Tower Courtyard

minaret_court

CONFIRMED
openlowcover: sparse

main_square, west_streets

CONFIRMED (frames 0001,0016,0095): tall white minaret / clock tower is the map's central vertical landmark; its base courtyard (blue/yellow buildings, statue, palm) is an open mid hub. Hillside terrain behind it is out-of-bounds backdrop. Useful orientation point and rotation node.

'The Gold Track' Storefront / Square Edge

gold_track

CONFIRMED
buildinglowcover: dense

main_square, center_street

CONFIRMED (frames 0080,0088): arched storefront labeled 'THE GOLD TRACK' on the east side of the plaza with curtained openings — interior cover and an off-square pocket flanking the staircase. Holds an angle onto the square objective.

Gated Stone Interior Hall

stone_hall

CONFIRMED
buildinglowcover: dense

west_streets, center_street

CONFIRMED (frames 0064,0072): enclosed stone interior with two tall arched openings barred by iron grille gates and stacked wooden crates/panels for cover. Dark CQB room — strong close-quarters hold / lurk pocket. VERIFY which lane it connects in-game.

West Maze Streets

west_streets

CONFIRMED
corridorlowcover: dense

spawn_north, spawn_south, center_street, stone_hall, minaret_court, west_stairs, west_ladder

CONFIRMED character (frames 0048,0080): tight mazelike streets between brightly painted ('SALATI/DIONI') buildings, arched doorways, pallets/crates, narrow staircases. Close-quarters SMG turf. Strong second bomb-site candidate. VERIFY letter (A/B).

Plaza / Maze Staircases

west_stairs

CONFIRMED
rampmidcover: dense

west_streets, main_square, west_ladder

CONFIRMED (frames 0080,0088): grand stone staircase climbs out of the plaza into the upper maze; additional narrow stairs thread the streets. Verticality enables attacks from above and below for CQB.

Rooftop / Upper Maze

west_ladder

CONFIRMED
ramphighcover: dense

west_streets, west_stairs

CONFIRMED character (frames 0016,0080): flat rooftops and an upper tier above the maze grant vertical access and added visibility on the tight west side. VERIFY exact ladder + top platform in-game.