North Spawn
spawn_north
↔ center_street, main_square, west_streets
VERIFY exact spawn location (off-camera in cinematic). North end of map; two main paths plus one interior route lead inward. Side assignment unverified.
South Spawn
spawn_south
↔ center_street, main_square, south_window
VERIFY exact spawn location (off-camera in cinematic). South end of map; two paths lead up toward square, left branch feeds the maze. Side assignment unverified.
Center Street
center_street
↔ spawn_north, spawn_south, south_window, main_square, west_streets
CONFIRMED geometry (frame 0048): paved street/alley running between the colorful 'SALATI/DIONI' buildings with arched ground-floor doorways; pallets + crate cover line one side. Most direct top-to-bottom route; long sightline; many side pathways feed in. Long-range lane.
South Center-Street Window
south_window
↔ center_street, spawn_south
CONFIRMED geometry (frames 0024,0040): second-story blue-shuttered windows on the 'ΠΟΙΕΙΟ' building overlook the street/square. Premier long-range / marksman perch. VERIFY exact access stairs + which window is the south one in-game.
Main Square / Central Plaza
main_square
↔ spawn_north, spawn_south, center_street, scaffolding, crates, minaret_court, gold_track
CONFIRMED (frames 0080,0088): open paved central plaza with a small green-roofed kiosk/shed in the middle and a grand staircase climbing out one side; 'THE GOLD TRACK' storefront on the east edge. Festive bunting strung overhead. Open battleground, long sightlines, scattered cover. Strong bomb-site candidate. VERIFY which letter (A/B).
Scaffolding Building (ΠΟΙΕΙΟ Imports) High Ground
scaffolding
↔ main_square, crates, south_window, spawn_north
CONFIRMED (frames 0024,0032,0040): two-story stone 'ΠΟΙΕΙΟ — imports & storage' building with metal SCAFFOLDING / catwalk railings spanning the upper floor, blue-shuttered windows, ground-floor archways, ladder access. Upper catwalk = high ground / overwatch onto the crate yard below. Signature Tunisia landmark.
Hazmat Crate Yard (Square Cover)
crates
↔ main_square, scaffolding, center_street
CONFIRMED (frames 0024,0040): cluster of large wooden crates + yellow nuclear/hazmat barrels and tarp tents directly below the scaffolding building's archways. Primary hard cover near the open square — key plant-cover and post-plant hold cover. Strong bomb-site candidate.
Minaret / Clock-Tower Courtyard
minaret_court
↔ main_square, west_streets
CONFIRMED (frames 0001,0016,0095): tall white minaret / clock tower is the map's central vertical landmark; its base courtyard (blue/yellow buildings, statue, palm) is an open mid hub. Hillside terrain behind it is out-of-bounds backdrop. Useful orientation point and rotation node.
'The Gold Track' Storefront / Square Edge
gold_track
↔ main_square, center_street
CONFIRMED (frames 0080,0088): arched storefront labeled 'THE GOLD TRACK' on the east side of the plaza with curtained openings — interior cover and an off-square pocket flanking the staircase. Holds an angle onto the square objective.
Gated Stone Interior Hall
stone_hall
↔ west_streets, center_street
CONFIRMED (frames 0064,0072): enclosed stone interior with two tall arched openings barred by iron grille gates and stacked wooden crates/panels for cover. Dark CQB room — strong close-quarters hold / lurk pocket. VERIFY which lane it connects in-game.
West Maze Streets
west_streets
↔ spawn_north, spawn_south, center_street, stone_hall, minaret_court, west_stairs, west_ladder
CONFIRMED character (frames 0048,0080): tight mazelike streets between brightly painted ('SALATI/DIONI') buildings, arched doorways, pallets/crates, narrow staircases. Close-quarters SMG turf. Strong second bomb-site candidate. VERIFY letter (A/B).
Plaza / Maze Staircases
west_stairs
↔ west_streets, main_square, west_ladder
CONFIRMED (frames 0080,0088): grand stone staircase climbs out of the plaza into the upper maze; additional narrow stairs thread the streets. Verticality enables attacks from above and below for CQB.
Rooftop / Upper Maze
west_ladder
↔ west_streets, west_stairs
CONFIRMED character (frames 0016,0080): flat rooftops and an upper tier above the maze grant vertical access and added visibility on the tight west side. VERIFY exact ladder + top platform in-game.