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Combine

HardpointLegendary/Master
One-page coach sheet — drop the PNG in Discord / team chat.

Combine

HardpointLegendary/Master

Coach Sheet · combine

Objectives / Rotation

  1. 1
    p1· bridge

    VERIFY hill location AND order. Center bridge/B is the most likely first hill (open, central). Exposed on three sides — must be smoked to hold at Legendary tier.

  2. 2
    p2· house1

    VERIFY. Tight interior hill — SMG-favored, holdable with one anchor + one trade body. Rotation order is a placeholder.

  3. 3
    p3· debris_south

    VERIFY. South broken-buildings hill; cover-rich, head-glitch holds, but the wall-run flank threatens the back. Order placeholder.

  4. 4
    p4· house2

    VERIFY. Mirror interior hill on the opposite side building. Order placeholder.

  5. 5
    p5· lane_long

    VERIFY both location and that there even are 5 hills (BO3 Hardpoint commonly uses a rotating set). Long-lane hill is the most sniper/AR-exposed; may loop back toward mid. CONFIRM IN CUSTOM MATCH.

Power positions & angles

  • Bridge· bridgePower

    contested/exposed

  • Center elevated walkwaysPower

    sniping/control; secure at start

Callouts

BridgebridgeCenter buildingsOpen MidmidTunnels

Roles

  • ar anchormid · lane_long · bridge

    Hold the active hill from the spawn-protected side and win the medium-range courtyard/long-lane trades that SMGs lose. Pre-aim ck_mid_house1/ck_mid_house2 and the bridge faces. Anchor controls the center so flanks can swing. Reset to the next hill one beat early rather than overstaying an exposed bridge.

  • smg flank1house1 · wallrun_flank · debris_south

    Enter side buildings to break interior holds and time the wall-run flank ONLY with anchor pressure on mid (never solo — the wall-run has no cover/escape). Goal is to force the enemy spawn to flip and clear bodies off the upcoming hill before the break.

  • smg flank2house2 · debris_south · mid

    Mirror flank1 from the opposite side building; second trade body into the center. Pinch the bridge with flank1 so the three open faces collapse from two directions at once. Hold debris head-glitches when defending the south hill.

  • sniperlane_long · spawn1 · spawn2

    Hold the long lane and any clean spawn-side line onto the exposed center bridge to deny the enemy the open hills with picks. On this small CQB map the sniper is a swing role — fall back to AR/SMG range when hills move into the tight interiors. Call rotations and spawn reads.

  • supportmid · bridge · debris_south

    Smoke the bridge faces and hill entries so the team can hold exposed center hills; run EMP/trophy and scorestreaks to clear contested hills; protect spawn integrity and pre-rotate to set the next hill before the timer flips.

Key sightlines

  • lane_long midlongar
  • spawn1 bridgemidsniper
  • spawn2 bridgemidsniper
  • house1 house2midar
  • debris_south midshortsmg
  • house1 bridgeshortsmg

Top plays

CoDM Map Intel · generated coach sheet