Combine
HardpointLegendary/MasterCoach Sheet · combine
Objectives / Rotation
- 1p1· bridge
VERIFY hill location AND order. Center bridge/B is the most likely first hill (open, central). Exposed on three sides — must be smoked to hold at Legendary tier.
- 2p2· house1
VERIFY. Tight interior hill — SMG-favored, holdable with one anchor + one trade body. Rotation order is a placeholder.
- 3p3· debris_south
VERIFY. South broken-buildings hill; cover-rich, head-glitch holds, but the wall-run flank threatens the back. Order placeholder.
- 4p4· house2
VERIFY. Mirror interior hill on the opposite side building. Order placeholder.
- 5p5· lane_long
VERIFY both location and that there even are 5 hills (BO3 Hardpoint commonly uses a rotating set). Long-lane hill is the most sniper/AR-exposed; may loop back toward mid. CONFIRM IN CUSTOM MATCH.
Power positions & angles
- Bridge· bridgePower
contested/exposed
- Center elevated walkwaysPower
sniping/control; secure at start
Callouts
Roles
- ar anchormid · lane_long · bridge
Hold the active hill from the spawn-protected side and win the medium-range courtyard/long-lane trades that SMGs lose. Pre-aim ck_mid_house1/ck_mid_house2 and the bridge faces. Anchor controls the center so flanks can swing. Reset to the next hill one beat early rather than overstaying an exposed bridge.
- smg flank1house1 · wallrun_flank · debris_south
Enter side buildings to break interior holds and time the wall-run flank ONLY with anchor pressure on mid (never solo — the wall-run has no cover/escape). Goal is to force the enemy spawn to flip and clear bodies off the upcoming hill before the break.
- smg flank2house2 · debris_south · mid
Mirror flank1 from the opposite side building; second trade body into the center. Pinch the bridge with flank1 so the three open faces collapse from two directions at once. Hold debris head-glitches when defending the south hill.
- sniperlane_long · spawn1 · spawn2
Hold the long lane and any clean spawn-side line onto the exposed center bridge to deny the enemy the open hills with picks. On this small CQB map the sniper is a swing role — fall back to AR/SMG range when hills move into the tight interiors. Call rotations and spawn reads.
- supportmid · bridge · debris_south
Smoke the bridge faces and hill entries so the team can hold exposed center hills; run EMP/trophy and scorestreaks to clear contested hills; protect spawn integrity and pre-rotate to set the next hill before the timer flips.
Key sightlines
- lane_long → midlongar
- spawn1 → bridgemidsniper
- spawn2 → bridgemidsniper
- house1 → house2midar
- debris_south → midshortsmg
- house1 → bridgeshortsmg
Top plays
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