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Combine

HardpointLegendary/Master

ar anchor

midlane_longbridge

Hold the active hill from the spawn-protected side and win the medium-range courtyard/long-lane trades that SMGs lose. Pre-aim ck_mid_house1/ck_mid_house2 and the bridge faces. Anchor controls the center so flanks can swing. Reset to the next hill one beat early rather than overstaying an exposed bridge.

smg flank1

house1wallrun_flankdebris_south

Enter side buildings to break interior holds and time the wall-run flank ONLY with anchor pressure on mid (never solo — the wall-run has no cover/escape). Goal is to force the enemy spawn to flip and clear bodies off the upcoming hill before the break.

smg flank2

house2debris_southmid

Mirror flank1 from the opposite side building; second trade body into the center. Pinch the bridge with flank1 so the three open faces collapse from two directions at once. Hold debris head-glitches when defending the south hill.

sniper

lane_longspawn1spawn2

Hold the long lane and any clean spawn-side line onto the exposed center bridge to deny the enemy the open hills with picks. On this small CQB map the sniper is a swing role — fall back to AR/SMG range when hills move into the tight interiors. Call rotations and spawn reads.

support

midbridgedebris_south

Smoke the bridge faces and hill entries so the team can hold exposed center hills; run EMP/trophy and scorestreaks to clear contested hills; protect spawn integrity and pre-rotate to set the next hill before the timer flips.