Sightlines
VERIFIED as the map's longest line on an otherwise CQB map. AR anchor / marksman holds this to gate mid and the next hill.
VERIFY exact angle. Center bridge is exposed on three sides — a sniper from a spawn-side perch can deny the B/center hill. Confirm in-game.
VERIFY. Mirror of the above.
VERIFIED that cross-map shots through/across the middle exist between the two side buildings; head-glitches break many lines. Confirm clean angle.
VERIFIED head-glitch / broken-building positions covering the courtyard. SMG/AR holding angle into the center objective.
VERIFIED CQB interior-to-bridge angle. SMG flank pressure onto the center hill.
Chokepoints
VERIFIED lane: entry from courtyard into side building 1. Pre-aim the door/corner. Exact width VERIFY.
VERIFIED lane: mirror entry into side building 2. VERIFY width.
VERIFIED: bridge/B-flag has three open faces — multiple contested approaches at once. Smoke at least one face before contesting.
VERIFIED: wall-run flank is a kill-funnel for grounded defenders. Only push when mid pressure pulls eyes off it.
VERIFIED: longest lane feeds the open middle; the AR/sniper duel point. VERIFY exact mouth.