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HardpointLegendary/Master

Sightlines

lane_long mid
longar

VERIFIED as the map's longest line on an otherwise CQB map. AR anchor / marksman holds this to gate mid and the next hill.

spawn1 bridge
midsniper

VERIFY exact angle. Center bridge is exposed on three sides — a sniper from a spawn-side perch can deny the B/center hill. Confirm in-game.

spawn2 bridge
midsniper

VERIFY. Mirror of the above.

house1 house2
midar

VERIFIED that cross-map shots through/across the middle exist between the two side buildings; head-glitches break many lines. Confirm clean angle.

debris_south mid
shortsmg

VERIFIED head-glitch / broken-building positions covering the courtyard. SMG/AR holding angle into the center objective.

house1 bridge
shortsmg

VERIFIED CQB interior-to-bridge angle. SMG flank pressure onto the center hill.

Chokepoints

mid ⟷ house1
mediumcontested

VERIFIED lane: entry from courtyard into side building 1. Pre-aim the door/corner. Exact width VERIFY.

mid ⟷ house2
mediumcontested

VERIFIED lane: mirror entry into side building 2. VERIFY width.

bridge ⟷ mid
mediumcontested

VERIFIED: bridge/B-flag has three open faces — multiple contested approaches at once. Smoke at least one face before contesting.

wallrun_flank ⟷ debris_south
tightcontested

VERIFIED: wall-run flank is a kill-funnel for grounded defenders. Only push when mid pressure pulls eyes off it.

lane_long ⟷ mid
widecontested

VERIFIED: longest lane feeds the open middle; the AR/sniper duel point. VERIFY exact mouth.