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Combine

HardpointLegendary/Master
HardpointHold the active hill. First to the score cap or highest at time wins.
Score capFT250
Match limit600s (10 min)
Score rate1 pt/sec heldest.
Hill rotation~60s per hillest.
Hill order~5 hills, loopingest.
Contestedneither team scoresest.
Respawn~5s, always onest.

Source: 2026 esports settings (callofduty.com) + Liquipedia — see data/RESEARCH_2026_competitive.md

Objectives

p1#1

hardpoint · zone bridge

VERIFY hill location AND order. Center bridge/B is the most likely first hill (open, central). Exposed on three sides — must be smoked to hold at Legendary tier.

p2#2

hardpoint · zone house1

VERIFY. Tight interior hill — SMG-favored, holdable with one anchor + one trade body. Rotation order is a placeholder.

p3#3

hardpoint · zone debris_south

VERIFY. South broken-buildings hill; cover-rich, head-glitch holds, but the wall-run flank threatens the back. Order placeholder.

p4#4

hardpoint · zone house2

VERIFY. Mirror interior hill on the opposite side building. Order placeholder.

p5#5

hardpoint · zone lane_long

VERIFY both location and that there even are 5 hills (BO3 Hardpoint commonly uses a rotating set). Long-lane hill is the most sniper/AR-exposed; may loop back toward mid. CONFIRM IN CUSTOM MATCH.

Spawns

team1spawn1team2spawn2