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HardpointLegendary/Master

Center Courtyard / Bridge (B-flag)

mid

openmidcover: sparse

bridge, house1, house2, lane_long, debris_south, spawn1, spawn2

VERIFIED structure: open middle is the focus of objective play; B-flag sits on a bridge with three sides open to attackers. Exposed — do not stand and trade here without smoke.

Bridge / B-flag platform

bridge

VERIFY
rampmidcover: sparse

mid, house1, house2

VERIFIED: bridge carries the B/center objective, three open faces. Likely a Hardpoint hill. VERIFY exact footprint.

Side Building 1 (tight interior)

house1

VERIFY
buildinglowcover: dense

mid, bridge, lane_long, spawn1, wallrun_flank

VERIFIED: one of two symmetrical side buildings with small tight rooms; SMG/shotgun turf. Callout name VERIFY.

Side Building 2 (tight interior)

house2

VERIFY
buildinglowcover: dense

mid, bridge, lane_long, spawn2, wallrun_flank

VERIFIED: mirror of house1, tight rooms, head-glitch positions. Callout name VERIFY.

Long Lane (cross-map sightline)

lane_long

VERIFY
corridormidcover: sparse

mid, house1, house2

VERIFIED: map has three lanes end-to-end; this is the longest open option and the only real AR/sniper line on a CQB map. Exact callout VERIFY.

Wall-Run Flank Route

wallrun_flank

flankhighcover: none

house1, house2, debris_south

VERIFIED: a dangerous flank path that involves wall-running; very little cover or escape, ground players hold a major interception advantage. High risk — use only with cover/timing.

South Broken Buildings / Debris

debris_south

cover_clusterlowcover: dense

mid, wallrun_flank, spawn1, spawn2

VERIFIED: middle connects to the south side via broken buildings and debris; many head-glitch spots, broken sightlines. Strong holding/rotation cover.

Team 1 Spawn side

spawn1

VERIFY
openlowcover: sparse

mid, house1, debris_south

VERIFY exact spawn geometry and which building each team owns at round start. Spawns flip with map control.

Team 2 Spawn side

spawn2

VERIFY
openlowcover: sparse

mid, house2, debris_south

VERIFY exact spawn geometry. Mirror of spawn1.