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Raid

ControlLegendary/Master

Status

Zones/landmarks CONFIRMED from cinematic footage (data/raid/frames — CoDM 'Raid Christmas' holiday-skin flythrough, same map geometry, snow/decoration ignored). 3-lane mansion layout (top circle-drive/statue, mid courtyard, bottom pool) is footage-verified. Control A/B objective placement, capture radii, spawn sides (garage vs garden), and shared-life economy are NOT shown in the cinematic (no HUD/objective labels) and remain VERIFY. basketball court, a distinct circular 'pool bar' building, and a separate 'guest house' were NOT clearly isolated in this flythrough and are kept VERIFY against the official map snapshot.

source: data/raid/frames (1920x1080, 83 frames @5fps, 5.0s-21.5s of raid.mp4; intro logo card 0-4.3s and CoDM-logo/outro card 22s-end excluded)

11
Zones
5
Chokepoints
7
Sightlines
7
Objectives

Roles

  • anchor A
  • anchor B
  • flex slayer
  • sniper
  • support

Callouts & power positions

16 entries

Callouts11

  • Basketball Courtbasketball

    far S up stairs

  • Circle Drivecircle_drive

    Roundabout/Statue; top lane

  • Courtyardcourtyard

    central choke

  • Garagegarage_spawn

    Showcase Garage; N spawn anchor

  • Gardengarden_spawn
  • Guest Houseguest_house

    mansion interior, top

  • Juice Barunmapped

    bottom lane

  • Kitchenmansion_interior
  • Poolpool

    hot tub; bottom lane

  • Poolside Suitepoolside_suite

    mansion interior, bottom

  • Verandaunmapped

Power positions4

  • Guest House windowsguest_house

    two-window room; head-glitch/sniper

  • Juice Bar overlookunmapped

    over basketball court

  • Poolside Suite windowspoolside_suite

    two-window room; head-glitch/sniper

  • Veranda overlookunmapped

    over basketball court

Off-angles1

  • Statuestatue

    off-angles