Status
Zones/landmarks CONFIRMED from cinematic footage (data/raid/frames — CoDM 'Raid Christmas' holiday-skin flythrough, same map geometry, snow/decoration ignored). 3-lane mansion layout (top circle-drive/statue, mid courtyard, bottom pool) is footage-verified. Control A/B objective placement, capture radii, spawn sides (garage vs garden), and shared-life economy are NOT shown in the cinematic (no HUD/objective labels) and remain VERIFY. basketball court, a distinct circular 'pool bar' building, and a separate 'guest house' were NOT clearly isolated in this flythrough and are kept VERIFY against the official map snapshot.
source: data/raid/frames (1920x1080, 83 frames @5fps, 5.0s-21.5s of raid.mp4; intro logo card 0-4.3s and CoDM-logo/outro card 22s-end excluded)
Roles
- anchor A
- anchor B
- flex slayer
- sniper
- support
Callouts & power positions
16 entriesCallouts11
- Basketball Courtbasketball
far S up stairs
- Circle Drivecircle_drive
Roundabout/Statue; top lane
- Courtyardcourtyard
central choke
- Garagegarage_spawn
Showcase Garage; N spawn anchor
- Gardengarden_spawn
- Guest Houseguest_house
mansion interior, top
- Juice Barunmapped
bottom lane
- Kitchenmansion_interior
- Poolpool
hot tub; bottom lane
- Poolside Suitepoolside_suite
mansion interior, bottom
- Verandaunmapped
Power positions4
- Guest House windowsguest_house
two-window room; head-glitch/sniper
- Juice Bar overlookunmapped
over basketball court
- Poolside Suite windowspoolside_suite
two-window room; head-glitch/sniper
- Veranda overlookunmapped
over basketball court
Off-angles1
- Statuestatue
off-angles