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Raid

ControlLegendary/Master

Central Courtyard (mid)

courtyard

CONFIRMED
openmidcover: sparse

circle_drive, statue, pool, garage_spawn, garden_spawn, mansion_interior

CONFIRMED (frames 0001,0008,0050): open central courtyard ringed by mansion buildings, with a low central planter/tree island (the holiday tree) as the only mid cover. Map spine — two long sightlines cross it and both points route through it. SMG/shotgun CQB in the adjoining ground-floor rooms.

Parking Circle / Circle Drive (top lane)

circle_drive

CONFIRMED
openmidcover: sparse

statue, courtyard, guest_house, garage_spawn

CONFIRMED (frames 0028,0034): open driveway loop, long sightlines, parked sports car (McLaren) + low planter boxes as scattered cover islands. Statue sculpture sits in the roundabout center. Top/north lane.

Statue / Roundabout (spiral sculpture)

statue

CONFIRMED
cover_clustermidcover: dense

circle_drive, courtyard, pool

CONFIRMED (frames 0001,0028,0034): large cylindrical-base spiral art sculpture in the circle-drive roundabout = central cover hotspot bridging top lane to mid. Likely B-anchor cover. VERIFY exact objective overlap.

Guest House / top-lane building windows

guest_house

VERIFY
buildinghighcover: dense

circle_drive, garage_spawn

VERIFY as a discrete 'guest house'. Footage (frames 0028,0034) shows mansion buildings ringing the circle drive with windows overlooking it, but a standalone guest house was not isolated. Top-lane elevated window vantage onto circle drive is plausible — confirm exact building in-game.

Pool & Hot Tub (bottom lane)

pool

CONFIRMED
openlowcover: sparse

pool_bar, poolside_suite, courtyard, statue, basketball, garden_spawn

CONFIRMED (frames 0015,0021): circular hot tub + rectangular lap pool on an open stone/wood deck, low planter walls, glass-walled mansion abutting. Bottom/south lane core. Strong candidate for one Control point. VERIFY A vs B label.

Pool Bar / poolside structure

pool_bar

VERIFY
buildinglowcover: dense

pool, basketball

VERIFY. A discrete circular bar building was NOT clearly isolated in the flythrough; footage shows poolside cabana/deck structures and planter cover (frame 0021) around the pool. Tight CQB cover for a bottom-point anchor. Confirm exact structure in-game.

Poolside Suite / Bedroom (upstairs window)

poolside_suite

CONFIRMED
buildinghighcover: dense

pool, mansion_interior

CONFIRMED (frames 0015,0021): glass-walled mansion room with a visible bed directly overlooking the pool deck below. Upstairs/elevated window = defender off-angle onto the bottom point.

Basketball Court

basketball

VERIFY
openlowcover: sparse

pool, pool_bar

VERIFY. Not isolated in this flythrough (camera did not pan to a far-south court). Sourced as a far-south open flank off the pool; confirm location/existence against official snapshot.

Mansion Interior (kitchen / gallery / lounge)

mansion_interior

CONFIRMED
buildingmidcover: dense

courtyard, poolside_suite, garden_spawn

CONFIRMED (frames 0060,0070,0078): multi-room interior — open kitchen (cabinets, ovens, frosted-glass units, skylight/glass roof), carpeted gallery with large painting + wall-mounted TV + fireplace, and a covered exterior deck with retaining-wall steps linking elevations. Pure SMG/shotgun CQB; interior cut-through linking mid to bottom.

Garage / Showcase (east spawn)

garage_spawn

CONFIRMED
buildinglowcover: dense

circle_drive, courtyard, guest_house

CONFIRMED geometry (frames 0028,0034): columned car-showcase / garage structure flanking the circle drive (sports car staged out front). Sourced as the east-side spawn. VERIFY which Control round (attacker vs defender) starts here.

Garden (west spawn)

garden_spawn

VERIFY
openlowcover: sparse

courtyard, pool, mansion_interior

VERIFY. West-border garden sourced as the opposing spawn; not directly framed in the cinematic. Confirm location + attacker/defender assignment in-game.