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Raid

ControlLegendary/Master

Sightlines

courtyard garden_spawn
longsniper

CONFIRMED geometry (frames 0001,0008): mid-lane long line near-spanning spawn to spawn. Primary sniper duel; smoke to cross. VERIFY spawn endpoint.

courtyard garage_spawn
longsniper

CONFIRMED geometry (frames 0008,0034): second mid long sightline toward the garage side. Holds spawn-side picks both directions.

circle_drive courtyard
longmarksman

CONFIRMED (frames 0028,0034): open top-lane driveway = long sightline; statue + planter boxes the only cover islands.

guest_house circle_drive
midsniper

CONFIRMED geometry (frames 0028,0034): elevated mansion windows look down onto the top-lane circle drive. Off-angle pick spot. VERIFY exact building = guest house.

poolside_suite pool
midmarksman

CONFIRMED (frames 0015,0021): glass-walled suite window over the pool deck. Defender vantage onto bottom point.

pool pool_bar
shortsmg

CONFIRMED geometry (frame 0021): pool deck to poolside structures = CQB. SMG/shotgun favored. VERIFY exact bar structure.

mansion_interior courtyard
shortsmg

CONFIRMED (frames 0060,0070): interior kitchen/gallery rooms = tight CQB into the courtyard.

Chokepoints

courtyard ⟷ circle_drive
mediumcontested

CONFIRMED geometry (frames 0001,0008): top-lane entry from circle drive into mid courtyard. Pre-aim from statue cover. VERIFY exact corner.

courtyard ⟷ pool
mediumcontested

CONFIRMED geometry (frames 0008,0021): mid-to-bottom drop between courtyard and pool deck. Key rotation between A and B. VERIFY exact line.

statue ⟷ pool
tightcontested

CONFIRMED geometry (frames 0001,0008): roundabout-to-pool connector; tight cross-lane pinch. VERIFY.

mansion_interior ⟷ poolside_suite
tightcontested

CONFIRMED geometry (frames 0070,0078): interior CQB / covered-deck steps pushing onto bottom point + suite high ground. Flash-and-enter lane. VERIFY.

garage_spawn ⟷ courtyard
medium

CONFIRMED geometry (frames 0028,0034): east garage/circle-drive exit into mid. Spawn-defense pre-aim. VERIFY.