Raid
ControlLegendary/MasterCoach Sheet · raid
Objectives / Rotation
- 1hp1· basketball
VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game
- 2hp2· circle_drive
VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game
- 3hp3· pool
VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game
- 4hp4· guest_house
VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game
- 5hp5· statue
VERIFY — HP hill order from AKM_7 ranked-minimap resource (reddit r/CallOfDutyMobile 1am9bq5); confirm exact position in-game
- 6control_a· pool
VERIFY exact placement. Mapped to the CONFIRMED pool/poolside area (bottom lane), aligning with BO2 Raid Site A near the pool. Defenders anchor poolside structures + the poolside_suite high ground. Not CoDM-Control-confirmed; no objective label in the cinematic.
- 7control_b· statue
VERIFY exact placement. Mapped to the CONFIRMED statue/roundabout (top lane) per BO2 roundabout combat hotspot. Defenders anchor circle_drive cover + overlooking windows. Could instead sit in courtyard — VERIFY in-game.
Power positions & angles
- Statue· statueOff-angle
off-angles
- Guest House windows· guest_housePower
two-window room; head-glitch/sniper
- Juice Bar overlookPower
over basketball court
- Poolside Suite windows· poolside_suitePower
two-window room; head-glitch/sniper
- Veranda overlookPower
over basketball court
Callouts
Roles
- anchor Apool · pool_bar · poolside_suite
Lock the bottom point. Anchor from poolside cover with the poolside_suite window as off-angle. As defender: never leave A undefended — hold the ck_court_pool and ck_mansion_pool entries, trade-bait with the suite high ground. As attacker: first body onto the point, hug the poolside structures for the plant/contest. Call every life spent.
- anchor Bstatue · circle_drive · guest_house
Lock the top point. Anchor statue/roundabout cover; overlooking windows cover the circle_drive approach. As defender: hold ck_court_circle and deny top-lane crossings; pre-aim the sculpture corners and the parked-car cover. As attacker: contest from statue cover, use smoke to kill the long driveway sightline before stepping on.
- flex slayercourtyard · mansion_interior · basketball
Roaming entry fragger and trade body. Win mid courtyard duels, then collapse onto whichever point is being hit. As attacker: open the point with the first pick (mansion_interior CQB flank onto A, or statue swing onto B). As defender: free safety patrolling between A and B through mid, punishing over-extends.
- snipercourtyard · guest_house · poolside_suite
Own the two mid long sightlines spawn-to-spawn. Deny enemy crossing the courtyard; pick from elevated windows (poolside_suite / top-lane mansion) when defending. Hard-scope rotations and call spawn reads + life economy. Never get caught off the long lines into CQB.
- supportcourtyard · mansion_interior · garage_spawn
Smoke point entries and the mid sightlines to enable attacker pushes; EMP/Trophy and scorestreaks (sentry on the elevated top-lane / poolside windows when defending). Watch flank routes (south swing, outer-lane boundary hugs). Hold spawn integrity, pre-rotate to the next contested point, and protect shared-life count.
Key sightlines
- courtyard → garden_spawnlongsniper
- courtyard → garage_spawnlongsniper
- circle_drive → courtyardlongmarksman
- guest_house → circle_drivemidsniper
- poolside_suite → poolmidmarksman
- pool → pool_barshortsmg
Top plays
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