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Raid

ControlLegendary/Master

anchor A

poolpool_barpoolside_suite

Lock the bottom point. Anchor from poolside cover with the poolside_suite window as off-angle. As defender: never leave A undefended — hold the ck_court_pool and ck_mansion_pool entries, trade-bait with the suite high ground. As attacker: first body onto the point, hug the poolside structures for the plant/contest. Call every life spent.

anchor B

statuecircle_driveguest_house

Lock the top point. Anchor statue/roundabout cover; overlooking windows cover the circle_drive approach. As defender: hold ck_court_circle and deny top-lane crossings; pre-aim the sculpture corners and the parked-car cover. As attacker: contest from statue cover, use smoke to kill the long driveway sightline before stepping on.

flex slayer

courtyardmansion_interiorbasketball

Roaming entry fragger and trade body. Win mid courtyard duels, then collapse onto whichever point is being hit. As attacker: open the point with the first pick (mansion_interior CQB flank onto A, or statue swing onto B). As defender: free safety patrolling between A and B through mid, punishing over-extends.

sniper

courtyardguest_housepoolside_suite

Own the two mid long sightlines spawn-to-spawn. Deny enemy crossing the courtyard; pick from elevated windows (poolside_suite / top-lane mansion) when defending. Hard-scope rotations and call spawn reads + life economy. Never get caught off the long lines into CQB.

support

courtyardmansion_interiorgarage_spawn

Smoke point entries and the mid sightlines to enable attacker pushes; EMP/Trophy and scorestreaks (sentry on the elevated top-lane / poolside windows when defending). Watch flank routes (south swing, outer-lane boundary hugs). Hold spawn integrity, pre-rotate to the next contested point, and protect shared-life count.