Status
Hardpoint build. Core landmarks now CONFIRMED from CoDM Hacienda cinematic flythrough (data/hacienda/frames, 275 frames, map content 4-59s of raw clip; DarkstarGaming22 logo intro + LIKE/COMMENT outro excluded). Confirmed in footage: driveway+lion statue, grand foyer+staircase, central courtyard+round fountain, second-floor gallery, showroom garage+big window, vineyard+rock sculpture, boathouse+indoor pool. Hill ORDER (p1..p5), spawn sides, and existence of a 5th hill are still VERIFY (cinematic has no objective labels). Geometry/callouts also cross-referenced from BO4 + BO6 Hacienda (same estate layout). Macro principles hold regardless of exact order.
source: data/hacienda/frames
Roles
- ar anchor
- smg flank1
- smg flank2
- sniper
- support
Callouts & power positions
17 entriesCallouts9
- Boathouseboathouse
Pond/Lake + Terrace; N lane
- Center Courtyardcourtyard
Fountain; exposed
- Drivewaydriveway
E; lion statue + vehicles
- Gardensunmapped
A-side fence archway choke
- Mansionunmapped
Gallery; 2-story, ground Grand Foyer, upstairs Gallery
- Panic Roomunmapped
Safe Room; center, button doors
- Patiorock_patio
Rock Sculpture
- Showroomgarage
Garage; NE, CQB
- Vineyardvineyard
Wine Shed; S lane
Power positions8
- Driveway ledgedriveway
SUV; Rock Sculpture head-glitch
- Fountain flower-vasecourtyard
head-glitch
- Garage N window mantlegarage
- Garden fence potgarden_hall
head-glitch
- Garden-side hallwaygarden_hall
head-glitch, upstairs
- Second-floor Gallerysecond_floor
entire 2nd floor; dominant
- Upstairs C-side windowgarden_hall
over water
- Water-side hallwaygarden_hall
head-glitch, upstairs