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Hacienda

HardpointLegendary/Master

Status

Hardpoint build. Core landmarks now CONFIRMED from CoDM Hacienda cinematic flythrough (data/hacienda/frames, 275 frames, map content 4-59s of raw clip; DarkstarGaming22 logo intro + LIKE/COMMENT outro excluded). Confirmed in footage: driveway+lion statue, grand foyer+staircase, central courtyard+round fountain, second-floor gallery, showroom garage+big window, vineyard+rock sculpture, boathouse+indoor pool. Hill ORDER (p1..p5), spawn sides, and existence of a 5th hill are still VERIFY (cinematic has no objective labels). Geometry/callouts also cross-referenced from BO4 + BO6 Hacienda (same estate layout). Macro principles hold regardless of exact order.

source: data/hacienda/frames

13
Zones
5
Chokepoints
6
Sightlines
5
Objectives

Roles

  • ar anchor
  • smg flank1
  • smg flank2
  • sniper
  • support

Callouts & power positions

17 entries

Callouts9

  • Boathouseboathouse

    Pond/Lake + Terrace; N lane

  • Center Courtyardcourtyard

    Fountain; exposed

  • Drivewaydriveway

    E; lion statue + vehicles

  • Gardensunmapped

    A-side fence archway choke

  • Mansionunmapped

    Gallery; 2-story, ground Grand Foyer, upstairs Gallery

  • Panic Roomunmapped

    Safe Room; center, button doors

  • Patiorock_patio

    Rock Sculpture

  • Showroomgarage

    Garage; NE, CQB

  • Vineyardvineyard

    Wine Shed; S lane

Power positions8

  • Driveway ledgedriveway

    SUV; Rock Sculpture head-glitch

  • Fountain flower-vasecourtyard

    head-glitch

  • Garage N window mantlegarage
  • Garden fence potgarden_hall

    head-glitch

  • Garden-side hallwaygarden_hall

    head-glitch, upstairs

  • Second-floor Gallerysecond_floor

    entire 2nd floor; dominant

  • Upstairs C-side windowgarden_hall

    over water

  • Water-side hallwaygarden_hall

    head-glitch, upstairs