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Hacienda

HardpointLegendary/Master
HardpointHold the active hill. First to the score cap or highest at time wins.
Score capFT250
Match limit600s (10 min)
Score rate1 pt/sec heldest.
Hill rotation~60s per hillest.
Hill order~5 hills, loopingest.
Contestedneither team scoresest.
Respawn~5s, always onest.

Source: 2026 esports settings (callofduty.com) + Liquipedia — see data/RESEARCH_2026_competitive.md

Objectives

p1#1

hardpoint · zone courtyard

Zone CONFIRMED (0080,0275): fountain / dead-center courtyard = B-flag. Commonly first hill. Exposed to both upstairs balconies — must contest Gallery to hold. VERIFY exact order.

p2#2

hardpoint · zone garage

Zone CONFIRMED (0160): showroom garage (NE). VERIFY order. East-spawn favored; big picture window is the contest angle.

p3#3

hardpoint · zone vineyard

Zone CONFIRMED (0200): south vineyard/garden. VERIFY order. West-spawn favored; long/dangerous rotate from upstairs — pre-rotate early.

p4#4

hardpoint · zone rock_patio

Zone CONFIRMED (0200): terrace / red rock-sculpture patio, near garden. VERIFY order. Held via driveway SUV angles + sculpture head-glitch.

p5#5

hardpoint · zone second_floor

VERIFY — existence of a 5th hill in CoDM is UNCONFIRMED. BO4/BO6 text guides describe only 4 hills. If CoDM uses 4, drop p5; if 5, upstairs Gallery is the most likely loop-back. Treat p5 as placeholder.

Spawns

team1spawn_eastteam2spawn_west