Central Courtyard / Fountain (B-flag)
courtyard
↔ foyer, garden_hall, water_hall, second_floor, garage, vineyard
CONFIRMED (frames 0080,0275): open-air two-story core, round stone fountain/sunken-tub dead-center, grass strips + brick paths radiating out, two-story balconied buildings + bell tower on all sides. Hill 1 / B-flag. Exposed to upstairs balconies/windows both sides — fountain is only partial cover. Most contested space on map.
Second Floor / Gallery (upstairs)
second_floor
↔ courtyard, garden_hall, water_hall, grand_stairs
CONFIRMED (0040,0120): upper gallery ring with railings + balconies overlooking courtyard, reached via grand staircase. 'Team that controls Gallery controls the map.' Head-glitch down onto courtyard and both hallways. Primary high ground.
Garden-side upstairs hallway (A-side)
garden_hall
↔ second_floor, courtyard, garage, grand_stairs
CONFIRMED interior (0120): beamed-ceiling upstairs hallway with arched shuttered windows + railing overlooking lower floor. VERIFY exact head-glitch spots. Overlooks courtyard; controls A-to-mid garden chokepoint.
Water-side upstairs hallway (C-side)
water_hall
↔ second_floor, courtyard, boathouse
VERIFY exact geometry. C-side upper hallway; window overlooks water/pond. Opposing head-glitches face garden_hall across courtyard.
Showroom Garage (NE)
garage
↔ courtyard, garden_hall, foyer, driveway
CONFIRMED (0160): luxury showroom — orange sports car on circular turntable, motorcycle on lit plinth, large picture window looking out toward pond/water. Hill 2 zone. Big window = sightline in/out.
Grand Foyer / Front Entrance (East, Lion Statue)
foyer
↔ courtyard, garage, grand_stairs, spawn_east, driveway
CONFIRMED (0040): grand entry hall — vaulted wood-beam ceiling, chandelier, sweeping grand staircase, ornate central rug. Off east front door (lion statue). Doors to garage/garden/hallways; staircase links upstairs.
Grand Staircase
grand_stairs
↔ foyer, second_floor, garden_hall
CONFIRMED (0040): curved staircase with zebra-print runner climbing from foyer to upper gallery balcony. Main vertical link to upper level. Pre-aim top of stairs.
Vineyards / Wine Shed (South)
vineyard
↔ courtyard, rock_patio, spawn_west, boathouse
CONFIRMED (0200): outdoor garden — cypress + autumn-foliage trees, brick-pillar fence rows, hedges, flower beds, stone paths. Hill 3 zone. Long trek from upstairs hills — pre-rotate early. Fence flower-pot jump enables hard-aim on garden archway.
Terrace / Rock Sculpture Patio
rock_patio
↔ vineyard, driveway, courtyard
CONFIRMED (0200): outdoor terrace with large red interlocking-geometric sculpture on a round base. Hill 4 zone. Head-glitch on sculpture; sits near garage hill, short rotate between them.
Driveway (East, Lion Statue + SUVs)
driveway
↔ foyer, garage, rock_patio, spawn_east
CONFIRMED (0001): flat east front stretch — stone lion statue on plinth (gold rock), red-roof mansion, olive trees, stone walls, parked SUV. Vehicles = main cover; SUV ledge gives angles onto rock_patio.
Boathouse / Indoor Pool (North)
boathouse
↔ water_hall, vineyard, spawn_west
CONFIRMED (0240): large wood-plank barn structure housing an indoor swimming POOL, clerestory windows, barrels, window opening to outside garden. North water-side. Pool = DROWNING risk — take water route with caution.
East spawn (Front door / Lion side)
spawn_east
↔ foyer, driveway
VERIFY exact spawn polygon + which team. East side near front entrance/driveway (lion statue, frame 0001).
West spawn (Backyard, between boathouse N and wine shed S)
spawn_west
↔ vineyard, boathouse
VERIFY exact spawn polygon + which team. West backyard between boathouse (north) and vineyard/garden (south).