Hacienda
HardpointLegendary/MasterCoach Sheet · hacienda
Objectives / Rotation
- 1p1· courtyard
Zone CONFIRMED (0080,0275): fountain / dead-center courtyard = B-flag. Commonly first hill. Exposed to both upstairs balconies — must contest Gallery to hold. VERIFY exact order.
- 2p2· garage
Zone CONFIRMED (0160): showroom garage (NE). VERIFY order. East-spawn favored; big picture window is the contest angle.
- 3p3· vineyard
Zone CONFIRMED (0200): south vineyard/garden. VERIFY order. West-spawn favored; long/dangerous rotate from upstairs — pre-rotate early.
- 4p4· rock_patio
Zone CONFIRMED (0200): terrace / red rock-sculpture patio, near garden. VERIFY order. Held via driveway SUV angles + sculpture head-glitch.
- 5p5· second_floor
VERIFY — existence of a 5th hill in CoDM is UNCONFIRMED. BO4/BO6 text guides describe only 4 hills. If CoDM uses 4, drop p5; if 5, upstairs Gallery is the most likely loop-back. Treat p5 as placeholder.
Power positions & angles
- Driveway ledge· drivewayPower
SUV; Rock Sculpture head-glitch
- Fountain flower-vase· courtyardPower
head-glitch
- Garage N window mantle· garagePower
- Garden fence pot· garden_hallPower
head-glitch
- Garden-side hallway· garden_hallPower
head-glitch, upstairs
- Second-floor Gallery· second_floorPower
entire 2nd floor; dominant
- Upstairs C-side window· garden_hallPower
over water
- Water-side hallway· garden_hallPower
head-glitch, upstairs
Callouts
Roles
- ar anchorcourtyard · second_floor · garage
Anchor the live hill from its spawn-protected angle and win chokepoint trades (garden/water archways, garage window). On p1/p5 hold Gallery head-glitch over the fountain; never give up high ground free. Call hill timer and when to break for the next rotation.
- smg flank1garden_hall · grand_stairs · garage
A-side / interior flanker. Use grand stairs + garden hallway to get behind the enemy holding courtyard and force their spawn to flip. Time entries WITH anchor pressure — never solo-peek the head-glitch lane. Clear upstairs before contesting p1/p5.
- smg flank2water_hall · boathouse · vineyard
C-side / water flanker, mirror of flank1. Loop boathouse/water-side to pinch the hill opposite flank1. Drowning-aware on the water route. Owns the vineyard pre-rotate and is first body onto p3 (south hill).
- sniperboathouse · second_floor · driveway
Hold the long lanes into the NEXT hill: boathouse->vineyard for p3, driveway->rock_patio for p4, upstairs cross-courtyard for p1. Deny enemy upstairs/high-ground entries with picks. Primary spawn-read + rotation caller.
- supportcourtyard · foyer · second_floor
Smoke hill entries (garden/water archways, garage window) to break enemy head-glitch holds. Run EMP/streaks, hold spawn integrity east-side, and pre-rotate to the next hill to plant the anchor before the swap. Trade-back body on the hill.
Key sightlines
- boathouse → vineyardlongsniper
- second_floor → courtyardmidar
- garden_hall → water_hallmidmarksman
- driveway → rock_patiomidar
- garage → courtyardmidar
- foyer → courtyardshortsmg
Top plays
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