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Hacienda

HardpointLegendary/Master
One-page coach sheet — drop the PNG in Discord / team chat.

Hacienda

HardpointLegendary/Master

Coach Sheet · hacienda

Objectives / Rotation

  1. 1
    p1· courtyard

    Zone CONFIRMED (0080,0275): fountain / dead-center courtyard = B-flag. Commonly first hill. Exposed to both upstairs balconies — must contest Gallery to hold. VERIFY exact order.

  2. 2
    p2· garage

    Zone CONFIRMED (0160): showroom garage (NE). VERIFY order. East-spawn favored; big picture window is the contest angle.

  3. 3
    p3· vineyard

    Zone CONFIRMED (0200): south vineyard/garden. VERIFY order. West-spawn favored; long/dangerous rotate from upstairs — pre-rotate early.

  4. 4
    p4· rock_patio

    Zone CONFIRMED (0200): terrace / red rock-sculpture patio, near garden. VERIFY order. Held via driveway SUV angles + sculpture head-glitch.

  5. 5
    p5· second_floor

    VERIFY — existence of a 5th hill in CoDM is UNCONFIRMED. BO4/BO6 text guides describe only 4 hills. If CoDM uses 4, drop p5; if 5, upstairs Gallery is the most likely loop-back. Treat p5 as placeholder.

Power positions & angles

  • Driveway ledge· drivewayPower

    SUV; Rock Sculpture head-glitch

  • Fountain flower-vase· courtyardPower

    head-glitch

  • Garage N window mantle· garagePower
  • Garden fence pot· garden_hallPower

    head-glitch

  • Garden-side hallway· garden_hallPower

    head-glitch, upstairs

  • Second-floor Gallery· second_floorPower

    entire 2nd floor; dominant

  • Upstairs C-side window· garden_hallPower

    over water

  • Water-side hallway· garden_hallPower

    head-glitch, upstairs

Callouts

BoathouseboathouseCenter CourtyardcourtyardDrivewaydrivewayGardensMansionPanic RoomPatiorock_patioShowroomgarageVineyardvineyard

Roles

  • ar anchorcourtyard · second_floor · garage

    Anchor the live hill from its spawn-protected angle and win chokepoint trades (garden/water archways, garage window). On p1/p5 hold Gallery head-glitch over the fountain; never give up high ground free. Call hill timer and when to break for the next rotation.

  • smg flank1garden_hall · grand_stairs · garage

    A-side / interior flanker. Use grand stairs + garden hallway to get behind the enemy holding courtyard and force their spawn to flip. Time entries WITH anchor pressure — never solo-peek the head-glitch lane. Clear upstairs before contesting p1/p5.

  • smg flank2water_hall · boathouse · vineyard

    C-side / water flanker, mirror of flank1. Loop boathouse/water-side to pinch the hill opposite flank1. Drowning-aware on the water route. Owns the vineyard pre-rotate and is first body onto p3 (south hill).

  • sniperboathouse · second_floor · driveway

    Hold the long lanes into the NEXT hill: boathouse->vineyard for p3, driveway->rock_patio for p4, upstairs cross-courtyard for p1. Deny enemy upstairs/high-ground entries with picks. Primary spawn-read + rotation caller.

  • supportcourtyard · foyer · second_floor

    Smoke hill entries (garden/water archways, garage window) to break enemy head-glitch holds. Run EMP/streaks, hold spawn integrity east-side, and pre-rotate to the next hill to plant the anchor before the swap. Trade-back body on the hill.

Key sightlines

  • boathouse vineyardlongsniper
  • second_floor courtyardmidar
  • garden_hall water_hallmidmarksman
  • driveway rock_patiomidar
  • garage courtyardmidar
  • foyer courtyardshortsmg

Top plays

CoDM Map Intel · generated coach sheet