ar anchor
Anchor the live hill from its spawn-protected angle and win chokepoint trades (garden/water archways, garage window). On p1/p5 hold Gallery head-glitch over the fountain; never give up high ground free. Call hill timer and when to break for the next rotation.
smg flank1
A-side / interior flanker. Use grand stairs + garden hallway to get behind the enemy holding courtyard and force their spawn to flip. Time entries WITH anchor pressure — never solo-peek the head-glitch lane. Clear upstairs before contesting p1/p5.
smg flank2
C-side / water flanker, mirror of flank1. Loop boathouse/water-side to pinch the hill opposite flank1. Drowning-aware on the water route. Owns the vineyard pre-rotate and is first body onto p3 (south hill).
sniper
Hold the long lanes into the NEXT hill: boathouse->vineyard for p3, driveway->rock_patio for p4, upstairs cross-courtyard for p1. Deny enemy upstairs/high-ground entries with picks. Primary spawn-read + rotation caller.
support
Smoke hill entries (garden/water archways, garage window) to break enemy head-glitch holds. Run EMP/streaks, hold spawn integrity east-side, and pre-rotate to the next hill to plant the anchor before the swap. Trade-back body on the hill.